Sometimes, when binding and rebinding TextSelections quickly, sprites are left over, disembodied from their bound data. This creates confusing artifacts.
To investigate this issue, create a large scale text-thrashing demo that allows the rapid creation, destruction and rebinding of many TextSelection instances.
Sometimes, when binding and rebinding
TextSelection
s quickly, sprites are left over, disembodied from their bound data. This creates confusing artifacts.To investigate this issue, create a large scale text-thrashing demo that allows the rapid creation, destruction and rebinding of many
TextSelection
instances.