Open joneschrisan opened 8 years ago
Can you provide some screenshots of this setup so I might replicate it?
Will do tonight when I get home
Also, when you take your screenshots, ensure you have the debug view (F3) open.
If you could also attach the logs (client/server), that'd be useful.
Can't replicate as I can't find which version I was using at the time. Please advise which version to use now and I will test on that one.
If you could test on LC2-19, that would be excellent.
Where can I download that from?
LC2-21 is now out - you can download it from here Afterlife Lochie's CDN
http://ci.pc-logix.com/job/LanteaCraft-Experimental/ Builds are viewable here, and redirects to the download site.
Oh I didn't see @HydrantHunter's reply glares at GitHub
Ok then. I'll have a look over the weekend.
maybe he's mean "swap" function not working...
Is this still a bug?
ill try
edit: yes, still persist (swap not working)
So it looks like activate
only enqueues commands on the local Transport Ring; I changed this from the way it worked previously due to race condition behaviours which required synchronization across tiles (and lag).
Realistically thinkServerDoDispatch
should be selecting both the active and the remote entities and dispatching them since that will be called from the active controlling tile. It prevents tick desynchronization whereby the entities from one tile might be transported before the other, thus combining both sets of entities at one location rather than swapping them. 🔢
place one ring transporter on ground and one above somewhere, the transporter only goes from ground to higer level, doesn't work back down as well.