Open Temmie19 opened 6 years ago
Oh. Also doors in that version only place one block high versus the normal two block high.
I suspect you might have a pair of debugging glasses on, The DebugLayerTileRenderer doesn't do anything unless the following conditions are met:
From a quick source check DebugLayerTileRenderer (which is generating the artefacts you're probably seeing; see batchRenderAxis, batchRenderClipBox and batchRenderGBox in DebugLayerTileRenderer) is likely responsible but I can't see any reason it could break.
(fwiw, I don't control the compile pipeline, but if you really think this a compile issue then I'd suggest the working environment be purged entirely; a clean fetch of the latest revision is strongly recommended.)
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Submission checklist
Expected behavior
No graphical errors.
Actual behavior
Graphical error that either shows either the direction around the block (with doors and DHDs) or highlights an entire area (with Stargate bases).
Steps to reproduce
Open up world and place down either DHD, Stargate base, LanteaCraft door, etc.
System information
Solution
Just recompile it. I did not have this issue when I compiled it myself.