Closed NeatWolf closed 4 months ago
Thank you for your note, as soon as possible I will try to integrate it so that the mods can work together correctly.
@NeatWolf What you are talking about is called helmet light, in the latest version v1.0.9 I added light support, which will also now work with your mods.
If everything works, I will be glad if you star this repository, after that you can close that issue.
Starting from v1.1.0 you can see this more powerfull flashlight effect (including if you use it through a helmet with F button).
Green-flashlight
Pro-flashlight
Getting back here to thank you for fixing it in such a timely manner! Much appreciated :) (only now I realize it's sometimes a bit too bright with volumetrics and would be cool if radius/cone/intensity/volumetric amount was configurable via LethalConfig - but that's another story :D )
Hello again! Will be added with the next mod update)
as per title, it's all good as you hold the flashlight, but when triggered via hotkey (ReservedFlashlightSlot by FlipMods) or it's not selected, the light is unchanged.
It's a bit of a shame because both mods are quite popular but don't coexist too well :/