PC-Principal / extended_flashlight_range

Mod for Lethal Company that extends flashlights range
MIT License
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ReservedFlashlightSlot by FlipMods compitability #4

Closed NeatWolf closed 4 months ago

NeatWolf commented 5 months ago

as per title, it's all good as you hold the flashlight, but when triggered via hotkey (ReservedFlashlightSlot by FlipMods) or it's not selected, the light is unchanged.

It's a bit of a shame because both mods are quite popular but don't coexist too well :/

PC-Principal commented 5 months ago

Thank you for your note, as soon as possible I will try to integrate it so that the mods can work together correctly.

PC-Principal commented 5 months ago

@NeatWolf What you are talking about is called helmet light, in the latest version v1.0.9 I added light support, which will also now work with your mods.

If everything works, I will be glad if you star this repository, after that you can close that issue.

PC-Principal commented 5 months ago

Starting from v1.1.0 you can see this more powerfull flashlight effect (including if you use it through a helmet with F button).

Green-flashlight 222

Pro-flashlight 111

NeatWolf commented 5 months ago

Getting back here to thank you for fixing it in such a timely manner! Much appreciated :) (only now I realize it's sometimes a bit too bright with volumetrics and would be cool if radius/cone/intensity/volumetric amount was configurable via LethalConfig - but that's another story :D )

PC-Principal commented 5 months ago

Hello again! Will be added with the next mod update)