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[BUG] 3.5 No Bonus Languages for Humans #6559

Closed himazawa closed 3 years ago

himazawa commented 3 years ago

Describe the bug In 3.5 character creator there are no bonus points for Bonus languages for huamns

To Reproduce Steps to reproduce the behavior:

  1. Create New Character
  2. Set Race: Human
  3. Click "Add Bonus Languages"
  4. You should be able to add 1 language by default, instead you have 0 points

Expected behavior As per manual you should have 1 point

Screenshots immagine

Desktop (please complete the following information):

Character File

PCGVERSION:2.0

# System Information
CAMPAIGN:SRD 3.5 for Players
VERSION:6.08.00 RC8
ROLLMETHOD:3|EXPRESSION:3d6
PURCHASEPOINTS:N
CHARACTERTYPE:PC
PREVIEWSHEET:Standard.htm.ftl
POOLPOINTS:0
POOLPOINTSAVAIL:-1
GAMEMODE:35e
TABLABEL:0
AUTOSPELLS:Y
USEHIGHERKNOWN:N
USEHIGHERPREPPED:N
LOADCOMPANIONS:N
USETEMPMODS:Y
AUTOSORTGEAR:Y
SKILLSOUTPUTORDER:0
SKILLFILTER:2
IGNORECOST:N
ALLOWDEBT:N
AUTORESIZEGEAR:Y

# Character Bio
CHARACTERNAME:Thrithralad
TABNAME:
PLAYERNAME:Fra
HEIGHT:73
WEIGHT:187
AGE:25
GENDER:Male
HANDED:Right
SKINCOLOR:Bianco
EYECOLOR:Nero
HAIRCOLOR:Nero
HAIRSTYLE:Corti
LOCATION:
CITY:
BIRTHDAY:
BIRTHPLACE:
PERSONALITYTRAIT1:
PERSONALITYTRAIT2:
SPEECHPATTERN:
PHOBIAS:
INTERESTS:
CATCHPHRASE:
PORTRAIT:D:\Downloads\4d9d47202f9bcfacfc3982fe65d2eea21.png
PORTRAITTHUMBNAILRECT:0,0,258,258

# Character Attributes
STAT:STR|SCORE:17
STAT:DEX|SCORE:18
STAT:CON|SCORE:11
STAT:INT|SCORE:11
STAT:WIS|SCORE:12
STAT:CHA|SCORE:10
ALIGN:CN
RACE:Human

# Character Class(es)
CLASS:Rogue|LEVEL:2|SKILLPOOL:0|SPELLBASE:None|CANCASTPERDAY:
CLASSABILITIESLEVEL:Rogue=1|HITPOINTS:6|SKILLSGAINED:36|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Rogue=2|HITPOINTS:4|SKILLSGAINED:9|SKILLSREMAINING:0

# Character Experience
EXPERIENCE:1000
EXPERIENCETABLE:Default

# Character Templates
TEMPLATESAPPLIED:[NAME:Base Race Type|CHOSENTEMPLATE:[NAME:Base Race Type ~ Humanoid]]
TEMPLATESAPPLIED:[NAME:Human Base]
TEMPLATESAPPLIED:[NAME:Base Race Type ~ Humanoid]

# Character Region
REGION:None

# Character Skills
SKILL:Appraise|OUTPUTORDER:1|CLASSBOUGHT:[CLASS:Rogue|RANKS:2.0|COST:1|CLASSSKILL:Y]
SKILL:Balance|OUTPUTORDER:2|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Bluff|OUTPUTORDER:3|CLASSBOUGHT:[CLASS:Rogue|RANKS:3.0|COST:1|CLASSSKILL:Y]
SKILL:Climb|OUTPUTORDER:4|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Concentration|OUTPUTORDER:5|
SKILL:Craft (Untrained)|OUTPUTORDER:22|
SKILL:Craft ~ Alchemy|OUTPUTORDER:6|
SKILL:Craft ~ Armorsmithing|OUTPUTORDER:7|
SKILL:Craft ~ Blacksmithing|OUTPUTORDER:8|
SKILL:Craft ~ Bowmaking|OUTPUTORDER:9|
SKILL:Craft ~ Carpentry|OUTPUTORDER:10|
SKILL:Craft ~ Dreamweaving|OUTPUTORDER:11|
SKILL:Craft ~ Gemcutting|OUTPUTORDER:12|
SKILL:Craft ~ Leatherworking|OUTPUTORDER:13|
SKILL:Craft ~ Metalworking|OUTPUTORDER:14|
SKILL:Craft ~ Painting|OUTPUTORDER:15|
SKILL:Craft ~ Pottery|OUTPUTORDER:16|
SKILL:Craft ~ Sculpting|OUTPUTORDER:17|
SKILL:Craft ~ Shipmaking|OUTPUTORDER:18|
SKILL:Craft ~ Stonemasonry|OUTPUTORDER:19|
SKILL:Craft ~ Stoneworking|OUTPUTORDER:20|
SKILL:Craft ~ Trapmaking|OUTPUTORDER:21|
SKILL:Craft ~ Weaponsmithing|OUTPUTORDER:23|
SKILL:Craft ~ Woodworking|OUTPUTORDER:24|
SKILL:Decipher Script|OUTPUTORDER:25|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Diplomacy|OUTPUTORDER:26|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Disable Device|OUTPUTORDER:27|CLASSBOUGHT:[CLASS:Rogue|RANKS:3.0|COST:1|CLASSSKILL:Y]
SKILL:Disguise|OUTPUTORDER:28|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Escape Artist|OUTPUTORDER:29|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Forgery|OUTPUTORDER:30|
SKILL:Gather Information|OUTPUTORDER:31|CLASSBOUGHT:[CLASS:Rogue|RANKS:2.0|COST:1|CLASSSKILL:Y]
SKILL:Heal|OUTPUTORDER:32|
SKILL:Hide|OUTPUTORDER:33|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Intimidate|OUTPUTORDER:34|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Jump|OUTPUTORDER:35|
SKILL:Knowledge (Local)|OUTPUTORDER:36|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Listen|OUTPUTORDER:37|CLASSBOUGHT:[CLASS:Rogue|RANKS:5.0|COST:1|CLASSSKILL:Y]
SKILL:Move Silently|OUTPUTORDER:38|CLASSBOUGHT:[CLASS:Rogue|RANKS:3.0|COST:1|CLASSSKILL:Y]
SKILL:Open Lock|OUTPUTORDER:39|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Perform (Untrained)|OUTPUTORDER:48|
SKILL:Perform ~ Act|OUTPUTORDER:40|
SKILL:Perform ~ Comedy|OUTPUTORDER:41|
SKILL:Perform ~ Dance|OUTPUTORDER:42|
SKILL:Perform ~ Keyboard Instruments|OUTPUTORDER:43|
SKILL:Perform ~ Oratory|OUTPUTORDER:44|
SKILL:Perform ~ Percussion Instruments|OUTPUTORDER:45|
SKILL:Perform ~ Sing|OUTPUTORDER:46|
SKILL:Perform ~ String Instruments|OUTPUTORDER:47|
SKILL:Perform ~ Wind Instruments|OUTPUTORDER:49|
SKILL:Profession (Hunter)|OUTPUTORDER:50|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Ride|OUTPUTORDER:51|
SKILL:Search|OUTPUTORDER:52|CLASSBOUGHT:[CLASS:Rogue|RANKS:5.0|COST:1|CLASSSKILL:Y]
SKILL:Sense Motive|OUTPUTORDER:53|CLASSBOUGHT:[CLASS:Rogue|RANKS:2.0|COST:1|CLASSSKILL:Y]
SKILL:Sleight of Hand|OUTPUTORDER:54|CLASSBOUGHT:[CLASS:Rogue|RANKS:3.0|COST:1|CLASSSKILL:Y]
SKILL:Spot|OUTPUTORDER:55|CLASSBOUGHT:[CLASS:Rogue|RANKS:5.0|COST:1|CLASSSKILL:Y]
SKILL:Survival|OUTPUTORDER:56|
SKILL:Swim|OUTPUTORDER:57|
SKILL:Use Magic Device|OUTPUTORDER:58|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Use Rope|OUTPUTORDER:59|

# Character Languages
LANGUAGE:Common

# Character Feats
FEATPOOL:0.0

# Character Abilities
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Nimble Fingers|TYPE:General|DESC:You get a +2 bonus on all Disable Device checks and Open Lock checks.
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Two-Weapon Fighting|TYPE:General.Fighter|DESC:You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.
USERPOOL:FEAT|POOLPOINTS:0.0

# Character Weapon proficiencies
WEAPONPROF:[WEAPON:Club|WEAPON:Crossbow (Hand)|WEAPON:Crossbow (Heavy)|WEAPON:Crossbow (Light)|WEAPON:Dagger|WEAPON:Dagger (Punching)|WEAPON:Dart|WEAPON:Gauntlet|WEAPON:Gauntlet (Spiked)|WEAPON:Grapple]
WEAPONPROF:[WEAPON:Javelin|WEAPON:Longspear|WEAPON:Mace (Heavy)|WEAPON:Mace (Light)|WEAPON:Morningstar|WEAPON:Quarterstaff|WEAPON:Rapier|WEAPON:Sap|WEAPON:Shortbow|WEAPON:Shortspear]
WEAPONPROF:[WEAPON:Sickle|WEAPON:Sling|WEAPON:Spear|WEAPON:Spells (Ray)|WEAPON:Spells (Touch)|WEAPON:Sword (Short)|WEAPON:Unarmed Strike]

# Character Equipment
MONEY:100
EQUIPNAME:Backpack|OUTPUTORDER:5|COST:2|WT:2.0|QUANTITY:1.0|NOTE:
EQUIPNAME:Dagger|OUTPUTORDER:1|COST:2.0|WT:1.0|QUANTITY:2.0|NOTE:|CUSTOMIZATION:[BASEITEM:Dagger|DATA:NAME=Dagger$EQMOD=STEEL]
EQUIPNAME:Fishhook|OUTPUTORDER:6|COST:0.1|WT:0.0|QUANTITY:1.0|NOTE:
EQUIPNAME:Flint and Steel|OUTPUTORDER:7|COST:1|WT:0.0|QUANTITY:1.0|NOTE:
EQUIPNAME:Grappling Hook|OUTPUTORDER:3|COST:1|WT:4.0|QUANTITY:1.0|NOTE:
EQUIPNAME:Pouch (Belt)|OUTPUTORDER:4|COST:1|WT:0.5|QUANTITY:1.0|NOTE:
EQUIPNAME:Shortbow|OUTPUTORDER:9|COST:30.0|WT:2.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Shortbow|DATA:NAME=Shortbow$EQMOD=WOOD]
EQUIPNAME:Thieves' Tools|OUTPUTORDER:2|COST:30|WT:1.0|QUANTITY:1.0|NOTE:
EQUIPNAME:Waterskin (Filled)|OUTPUTORDER:8|COST:1|WT:4.0|QUANTITY:1.0|NOTE:
EQUIPSET:Insieme di default|ID:0.1|USETEMPMODS:Y
EQUIPSET:Equipped|ID:0.1.02|VALUE:Thieves' Tools|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Equipped|ID:0.1.03|VALUE:Grappling Hook|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Equipped|ID:0.1.04|VALUE:Pouch (Belt)|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Equipped|ID:0.1.06|VALUE:Backpack|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Equipped|ID:0.1.07|VALUE:Fishhook|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Equipped|ID:0.1.08|VALUE:Flint and Steel|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Equipped|ID:0.1.09|VALUE:Waterskin (Filled)|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Carried|ID:0.1.10|VALUE:Shortbow|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Primary Hand|ID:0.1.11|VALUE:Dagger|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Secondary Hand|ID:0.1.12|VALUE:Dagger|QUANTITY:1.0|USETEMPMODS:Y
CALCEQUIPSET:0.1

# Temporary Bonuses

# EquipSet Temp Bonuses

# Character Deity/Domain
DEITY:None|DEITYDOMAINS:[DOMAIN:Air|DOMAIN:Animal|DOMAIN:Artifice|DOMAIN:Chaos|DOMAIN:Charm|DOMAIN:Community|DOMAIN:Creation|DOMAIN:Darkness|DOMAIN:Death|DOMAIN:Destruction|DOMAIN:Earth|DOMAIN:Evil|DOMAIN:Fire|DOMAIN:Glory|DOMAIN:Good|DOMAIN:Healing|DOMAIN:Knowledge|DOMAIN:Law|DOMAIN:Liberation|DOMAIN:Luck|DOMAIN:Madness|DOMAIN:Magic|DOMAIN:Nobility|DOMAIN:Plant|DOMAIN:Protection|DOMAIN:Repose|DOMAIN:Rune|DOMAIN:Scalykind|DOMAIN:Strength|DOMAIN:Sun|DOMAIN:Travel|DOMAIN:Trickery|DOMAIN:War|DOMAIN:Water|DOMAIN:Weather]|ALIGNALLOW:|DESC:Due to closed content PCGEN cannot provide a list of deities, sorry but you need to homebrew your own list; Please see the Documentation for how to do so - http://www.pcgen-test.org/autobuilds/pcgen-docs/listfilepages/lstfileclass/lfc_lesson14_deities.html|DEITYFAVWEAP:[WEAPON:ALL]|DEITYALIGN:

# Character Spells Information

# Character Description/Bio/History
CHARACTERBIO:
CHARACTERDESC:
CHARACTERCOMP:
CHARACTERASSET:
CHARACTERMAGIC:
CHARACTERDMNOTES:

# Kits

# Character Master/Follower

# Character Notes Tab

# Age Set Selections
AGESET:0:0:0:0:0:0:0:0:0:0

# Campaign History

# Suppressed Biography Fields
SUPPRESSBIOFIELDS:SPEECH_PATTERN
LegacyKing commented 3 years ago

Confirmed. Valid issue upon test.

LegacyKing commented 3 years ago

Correction, not valid. No rules cited.

Per the RSRD: Humans Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. Human base land speed is 30 feet. 1 extra feat at 1st level. 4 extra skill points at 1st level and 1 extra skill point at each additional level. Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.

Not seeing any entry that specifically grants any additional language. If I add sufficient intelligence, then the bonus points for bonus languages appears.

Not a bug, working as stated for the game system.