Describe the bug
I created a character dual wielding 2 daggers, I equipped both but I only see this
To Reproduce
Steps to reproduce the behavior:
Create new character
Set class Rogue
Add Dual Weilding skills
Equip 2 Daggers
Export csheet_fantasy_simple_blackandwhite.xslt to PDF
Expected behavior
The issue are multiple here, I should see 2 Daggers instead of 1, also attack bonus is incorrect since I should have the dual wielding malus + light bonus(Off-hand weapon is light and Two-Weapon Fighting feat total malus -2) so total attack bonus should be +4 (-2) = +2
Screenshots
Desktop (please complete the following information):
OS: Windows
Browser: Chrome
Version: 6.08.00 RC8
Character File
PCGVERSION:2.0
# System Information
CAMPAIGN:SRD 3.5 for Players
VERSION:6.08.00 RC8
ROLLMETHOD:3|EXPRESSION:3d6
PURCHASEPOINTS:N
CHARACTERTYPE:PC
PREVIEWSHEET:Standard.htm.ftl
POOLPOINTS:0
POOLPOINTSAVAIL:-1
GAMEMODE:35e
TABLABEL:0
AUTOSPELLS:Y
USEHIGHERKNOWN:N
USEHIGHERPREPPED:N
LOADCOMPANIONS:N
USETEMPMODS:Y
AUTOSORTGEAR:Y
SKILLSOUTPUTORDER:0
SKILLFILTER:2
IGNORECOST:N
ALLOWDEBT:N
AUTORESIZEGEAR:Y
# Character Bio
CHARACTERNAME:Thrithralad
TABNAME:
PLAYERNAME:Fra
HEIGHT:73
WEIGHT:187
AGE:25
GENDER:Male
HANDED:Right
SKINCOLOR:Bianco
EYECOLOR:Nero
HAIRCOLOR:Nero
HAIRSTYLE:Corti
LOCATION:
CITY:
BIRTHDAY:
BIRTHPLACE:
PERSONALITYTRAIT1:
PERSONALITYTRAIT2:
SPEECHPATTERN:
PHOBIAS:
INTERESTS:
CATCHPHRASE:
PORTRAIT:D:\Downloads\4d9d47202f9bcfacfc3982fe65d2eea21.png
PORTRAITTHUMBNAILRECT:0,0,258,258
# Character Attributes
STAT:STR|SCORE:17
STAT:DEX|SCORE:18
STAT:CON|SCORE:11
STAT:INT|SCORE:11
STAT:WIS|SCORE:12
STAT:CHA|SCORE:10
ALIGN:CN
RACE:Human
# Character Class(es)
CLASS:Rogue|LEVEL:2|SKILLPOOL:0|SPELLBASE:None|CANCASTPERDAY:
CLASSABILITIESLEVEL:Rogue=1|HITPOINTS:6|SKILLSGAINED:36|SKILLSREMAINING:0
CLASSABILITIESLEVEL:Rogue=2|HITPOINTS:4|SKILLSGAINED:9|SKILLSREMAINING:0
# Character Experience
EXPERIENCE:1000
EXPERIENCETABLE:Default
# Character Templates
TEMPLATESAPPLIED:[NAME:Base Race Type|CHOSENTEMPLATE:[NAME:Base Race Type ~ Humanoid]]
TEMPLATESAPPLIED:[NAME:Human Base]
TEMPLATESAPPLIED:[NAME:Base Race Type ~ Humanoid]
# Character Region
REGION:None
# Character Skills
SKILL:Appraise|OUTPUTORDER:1|CLASSBOUGHT:[CLASS:Rogue|RANKS:2.0|COST:1|CLASSSKILL:Y]
SKILL:Balance|OUTPUTORDER:2|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Bluff|OUTPUTORDER:3|CLASSBOUGHT:[CLASS:Rogue|RANKS:3.0|COST:1|CLASSSKILL:Y]
SKILL:Climb|OUTPUTORDER:4|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Concentration|OUTPUTORDER:5|
SKILL:Craft (Untrained)|OUTPUTORDER:22|
SKILL:Craft ~ Alchemy|OUTPUTORDER:6|
SKILL:Craft ~ Armorsmithing|OUTPUTORDER:7|
SKILL:Craft ~ Blacksmithing|OUTPUTORDER:8|
SKILL:Craft ~ Bowmaking|OUTPUTORDER:9|
SKILL:Craft ~ Carpentry|OUTPUTORDER:10|
SKILL:Craft ~ Dreamweaving|OUTPUTORDER:11|
SKILL:Craft ~ Gemcutting|OUTPUTORDER:12|
SKILL:Craft ~ Leatherworking|OUTPUTORDER:13|
SKILL:Craft ~ Metalworking|OUTPUTORDER:14|
SKILL:Craft ~ Painting|OUTPUTORDER:15|
SKILL:Craft ~ Pottery|OUTPUTORDER:16|
SKILL:Craft ~ Sculpting|OUTPUTORDER:17|
SKILL:Craft ~ Shipmaking|OUTPUTORDER:18|
SKILL:Craft ~ Stonemasonry|OUTPUTORDER:19|
SKILL:Craft ~ Stoneworking|OUTPUTORDER:20|
SKILL:Craft ~ Trapmaking|OUTPUTORDER:21|
SKILL:Craft ~ Weaponsmithing|OUTPUTORDER:23|
SKILL:Craft ~ Woodworking|OUTPUTORDER:24|
SKILL:Decipher Script|OUTPUTORDER:25|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Diplomacy|OUTPUTORDER:26|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Disable Device|OUTPUTORDER:27|CLASSBOUGHT:[CLASS:Rogue|RANKS:3.0|COST:1|CLASSSKILL:Y]
SKILL:Disguise|OUTPUTORDER:28|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Escape Artist|OUTPUTORDER:29|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Forgery|OUTPUTORDER:30|
SKILL:Gather Information|OUTPUTORDER:31|CLASSBOUGHT:[CLASS:Rogue|RANKS:2.0|COST:1|CLASSSKILL:Y]
SKILL:Heal|OUTPUTORDER:32|
SKILL:Hide|OUTPUTORDER:33|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Intimidate|OUTPUTORDER:34|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Jump|OUTPUTORDER:35|
SKILL:Knowledge (Local)|OUTPUTORDER:36|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Listen|OUTPUTORDER:37|CLASSBOUGHT:[CLASS:Rogue|RANKS:5.0|COST:1|CLASSSKILL:Y]
SKILL:Move Silently|OUTPUTORDER:38|CLASSBOUGHT:[CLASS:Rogue|RANKS:3.0|COST:1|CLASSSKILL:Y]
SKILL:Open Lock|OUTPUTORDER:39|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Perform (Untrained)|OUTPUTORDER:48|
SKILL:Perform ~ Act|OUTPUTORDER:40|
SKILL:Perform ~ Comedy|OUTPUTORDER:41|
SKILL:Perform ~ Dance|OUTPUTORDER:42|
SKILL:Perform ~ Keyboard Instruments|OUTPUTORDER:43|
SKILL:Perform ~ Oratory|OUTPUTORDER:44|
SKILL:Perform ~ Percussion Instruments|OUTPUTORDER:45|
SKILL:Perform ~ Sing|OUTPUTORDER:46|
SKILL:Perform ~ String Instruments|OUTPUTORDER:47|
SKILL:Perform ~ Wind Instruments|OUTPUTORDER:49|
SKILL:Profession (Hunter)|OUTPUTORDER:50|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Ride|OUTPUTORDER:51|
SKILL:Search|OUTPUTORDER:52|CLASSBOUGHT:[CLASS:Rogue|RANKS:5.0|COST:1|CLASSSKILL:Y]
SKILL:Sense Motive|OUTPUTORDER:53|CLASSBOUGHT:[CLASS:Rogue|RANKS:2.0|COST:1|CLASSSKILL:Y]
SKILL:Sleight of Hand|OUTPUTORDER:54|CLASSBOUGHT:[CLASS:Rogue|RANKS:3.0|COST:1|CLASSSKILL:Y]
SKILL:Spot|OUTPUTORDER:55|CLASSBOUGHT:[CLASS:Rogue|RANKS:5.0|COST:1|CLASSSKILL:Y]
SKILL:Survival|OUTPUTORDER:56|
SKILL:Swim|OUTPUTORDER:57|
SKILL:Use Magic Device|OUTPUTORDER:58|CLASSBOUGHT:[CLASS:Rogue|RANKS:1.0|COST:1|CLASSSKILL:Y]
SKILL:Use Rope|OUTPUTORDER:59|
# Character Languages
LANGUAGE:Common
# Character Feats
FEATPOOL:0.0
# Character Abilities
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Nimble Fingers|TYPE:General|DESC:You get a +2 bonus on all Disable Device checks and Open Lock checks.
ABILITY:FEAT|TYPE:NORMAL|CATEGORY:FEAT|KEY:Two-Weapon Fighting|TYPE:General.Fighter|DESC:You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.
USERPOOL:FEAT|POOLPOINTS:0.0
# Character Weapon proficiencies
WEAPONPROF:[WEAPON:Club|WEAPON:Crossbow (Hand)|WEAPON:Crossbow (Heavy)|WEAPON:Crossbow (Light)|WEAPON:Dagger|WEAPON:Dagger (Punching)|WEAPON:Dart|WEAPON:Gauntlet|WEAPON:Gauntlet (Spiked)|WEAPON:Grapple]
WEAPONPROF:[WEAPON:Javelin|WEAPON:Longspear|WEAPON:Mace (Heavy)|WEAPON:Mace (Light)|WEAPON:Morningstar|WEAPON:Quarterstaff|WEAPON:Rapier|WEAPON:Sap|WEAPON:Shortbow|WEAPON:Shortspear]
WEAPONPROF:[WEAPON:Sickle|WEAPON:Sling|WEAPON:Spear|WEAPON:Spells (Ray)|WEAPON:Spells (Touch)|WEAPON:Sword (Short)|WEAPON:Unarmed Strike]
# Character Equipment
MONEY:100
EQUIPNAME:Backpack|OUTPUTORDER:5|COST:2|WT:2.0|QUANTITY:1.0|NOTE:
EQUIPNAME:Dagger|OUTPUTORDER:1|COST:2.0|WT:1.0|QUANTITY:2.0|NOTE:|CUSTOMIZATION:[BASEITEM:Dagger|DATA:NAME=Dagger$EQMOD=STEEL]
EQUIPNAME:Fishhook|OUTPUTORDER:6|COST:0.1|WT:0.0|QUANTITY:1.0|NOTE:
EQUIPNAME:Flint and Steel|OUTPUTORDER:7|COST:1|WT:0.0|QUANTITY:1.0|NOTE:
EQUIPNAME:Grappling Hook|OUTPUTORDER:3|COST:1|WT:4.0|QUANTITY:1.0|NOTE:
EQUIPNAME:Pouch (Belt)|OUTPUTORDER:4|COST:1|WT:0.5|QUANTITY:1.0|NOTE:
EQUIPNAME:Shortbow|OUTPUTORDER:9|COST:30.0|WT:2.0|QUANTITY:1.0|NOTE:|CUSTOMIZATION:[BASEITEM:Shortbow|DATA:NAME=Shortbow$EQMOD=WOOD]
EQUIPNAME:Thieves' Tools|OUTPUTORDER:2|COST:30|WT:1.0|QUANTITY:1.0|NOTE:
EQUIPNAME:Waterskin (Filled)|OUTPUTORDER:8|COST:1|WT:4.0|QUANTITY:1.0|NOTE:
EQUIPSET:Insieme di default|ID:0.1|USETEMPMODS:Y
EQUIPSET:Equipped|ID:0.1.02|VALUE:Thieves' Tools|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Equipped|ID:0.1.03|VALUE:Grappling Hook|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Equipped|ID:0.1.04|VALUE:Pouch (Belt)|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Equipped|ID:0.1.06|VALUE:Backpack|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Equipped|ID:0.1.07|VALUE:Fishhook|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Equipped|ID:0.1.08|VALUE:Flint and Steel|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Equipped|ID:0.1.09|VALUE:Waterskin (Filled)|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Carried|ID:0.1.10|VALUE:Shortbow|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Primary Hand|ID:0.1.11|VALUE:Dagger|QUANTITY:1.0|USETEMPMODS:Y
EQUIPSET:Secondary Hand|ID:0.1.12|VALUE:Dagger|QUANTITY:1.0|USETEMPMODS:Y
CALCEQUIPSET:0.1
# Temporary Bonuses
# EquipSet Temp Bonuses
# Character Deity/Domain
DEITY:None|DEITYDOMAINS:[DOMAIN:Air|DOMAIN:Animal|DOMAIN:Artifice|DOMAIN:Chaos|DOMAIN:Charm|DOMAIN:Community|DOMAIN:Creation|DOMAIN:Darkness|DOMAIN:Death|DOMAIN:Destruction|DOMAIN:Earth|DOMAIN:Evil|DOMAIN:Fire|DOMAIN:Glory|DOMAIN:Good|DOMAIN:Healing|DOMAIN:Knowledge|DOMAIN:Law|DOMAIN:Liberation|DOMAIN:Luck|DOMAIN:Madness|DOMAIN:Magic|DOMAIN:Nobility|DOMAIN:Plant|DOMAIN:Protection|DOMAIN:Repose|DOMAIN:Rune|DOMAIN:Scalykind|DOMAIN:Strength|DOMAIN:Sun|DOMAIN:Travel|DOMAIN:Trickery|DOMAIN:War|DOMAIN:Water|DOMAIN:Weather]|ALIGNALLOW:|DESC:Due to closed content PCGEN cannot provide a list of deities, sorry but you need to homebrew your own list; Please see the Documentation for how to do so - http://www.pcgen-test.org/autobuilds/pcgen-docs/listfilepages/lstfileclass/lfc_lesson14_deities.html|DEITYFAVWEAP:[WEAPON:ALL]|DEITYALIGN:
# Character Spells Information
# Character Description/Bio/History
CHARACTERBIO:
CHARACTERDESC:
CHARACTERCOMP:
CHARACTERASSET:
CHARACTERMAGIC:
CHARACTERDMNOTES:
# Kits
# Character Master/Follower
# Character Notes Tab
# Age Set Selections
AGESET:0:0:0:0:0:0:0:0:0:0
# Campaign History
# Suppressed Biography Fields
SUPPRESSBIOFIELDS:SPEECH_PATTERN
The behavior is expected, you selected "Simple" which doesn't show the dual wield options. Switch export to use the Standard and the additional options will be displayed.
Describe the bug I created a character dual wielding 2 daggers, I equipped both but I only see this
To Reproduce Steps to reproduce the behavior:
Expected behavior The issue are multiple here, I should see 2 Daggers instead of 1, also attack bonus is incorrect since I should have the dual wielding malus + light bonus(Off-hand weapon is light and Two-Weapon Fighting feat total malus -2) so total attack bonus should be +4 (-2) = +2
Screenshots
Desktop (please complete the following information):
Character File