Closed ameenross closed 9 months ago
There is no limit change for 480p, that is a completely separate mode right now, so it would need an additional setting in there.
If somebody fancies adding it, then, sure, but right now, it's not possible without hacking the code, I'm afraid.
Hmm, alright. Well I just though of a slightly better workaround. I can set the PAL frame limit to 59.94Hz and then run the game at
It's a little bit finicky, but I guess at the end of the day it does get the job done (without having to switch to slomo in races). Thanks for your response, and thanks for all your efforts on the emulator, of course!
No problem :) Thanks!
Describe the Bug
I'm running GT4 with a 480p patch for vastly improved graphics. However, the game engine will run the physics as if it were running at 50fps, but PCSX obviously switches to 59.94 by default. This causes the game to run too fast. So we need to slow it back down to 50fps. Currently I'm doing that by abusing the slomo mode at 83.4%. However, ideally I'd like to use a custom NTSC frame limit for this in the game properties. The value I enter there, however, is not respected.
PAL limit is respected:
NTSC limit is not respected:
Reproduction Steps
This is the patch I applied:
Expected Behavior
I expected the screenshot showing
SDTV 480p Progressive
to show a frame limit of 30 instead of 59.94PCSX2 Revision
v1.7.5536
Operating System
Linux (64bit) - Specify distro below
If Linux - Specify Distro
Ubuntu 22 LTS
Logs & Dumps
No response