PCSX2 / pcsx2

PCSX2 - The Playstation 2 Emulator
https://pcsx2.net
Other
10.63k stars 1.55k forks source link

silent hill 3 PAL 60Hz, issue with opening cutscene #112

Open hcgamer opened 9 years ago

hcgamer commented 9 years ago

1) Did the game ever work correctly as fa as I know, no

2) What steps will reproduce the problem? important step is to select 60Hz after launching game, the issue only happens in 60Hz mode, then wait for the intro cutscene to play, with the guitar music

3) What exactly happens when you experience this issue (listing any console errors or screen output you receive)? in hardware more, you have a black screen during intro in software more, you have blinking screen during intro

4) What version of PCSX2 are you using? On what operating system? Plugins? Windows 7 x64 PCSX2 1.2.1 GDSx

5) Please provide any additional information below tested on a fresh install, all settings to default tested with all speed hacks deactivated, no effect my gfx card is Sapphire HD7870 with catalyst drivers v14.4 the intro plays fine however if you select 50Hz after launching game

ramapcsx2 commented 9 years ago

Will check this in a bit.

ramapcsx2 commented 9 years ago

Okay, in GSdx hardware this is an obvious bug but in software the behavior could be mostly right. In software if you switch between different deinterlace modes, some of them correct the issue. This is hard to get right in any implementation because the GS really expects an analog TV (that doesn't need any buffered deinterlace).

gregory38 commented 7 years ago

Issue is memory wrapping of the GS. It must be fine on the SW renderer (with a recent build). Of course on the HW renderer it is more complex to handle.

FlatOutPS2 commented 7 years ago

Yes, Software mode is fine at 50 and 60 Hz. Hardware mode can be fixed for 50 Hz with Unscale Point&Line hack, Hardware mode is still a black screen at 60 Hz.

JordanTheToaster commented 1 year ago

Does this still happen on latest nightly?

refractionpcsx2 commented 1 year ago

Still an issue and probably will be for a good while. The game wraps around the end of GS memory, something that the TC isn't really equipped for.

The game currently has the SW FMV switch to compensate for the moment.