Stops PCSX2 accessing freed memory on device loss. I mean, we're probably going to flop anyway since it's just going to crash the GPU again, but use-after-frees are bad.
GS/HW: Fix invalid self copy from move in DX renderers
Spec violation in DirectX.
GS/HW: Fix possible texture leak on skipped draw
Temp targets don't get cleaned up. Also very unlikely, but avoids a goto here.
Description of Changes
GS: Fix use-after-free on lost device
GS/HW: Fix invalid self copy from move in DX renderers
GS/HW: Fix possible texture leak on skipped draw
goto
here.Rationale behind Changes
Correctness
Suggested Testing Steps
Smoke test because who cares about directx anyway