For some reason, mipmap or lod textures (not sure what the proper term is for them) on some objects, like crates, will briefly appear glitchy or corrupted when getting closer to them.
Reproduction Steps
For some reason this issue occurs when the renderer is set to "Software" mode
Expected Behavior
I believe the textures should not appear corrupted at any point when approaching them, which is what happens when the renderer is set to a "Hardware" option.
Describe the Bug
For some reason, mipmap or lod textures (not sure what the proper term is for them) on some objects, like crates, will briefly appear glitchy or corrupted when getting closer to them.
Reproduction Steps
For some reason this issue occurs when the renderer is set to "Software" mode
Expected Behavior
I believe the textures should not appear corrupted at any point when approaching them, which is what happens when the renderer is set to a "Hardware" option.
PCSX2 Revision
v1.7.5955
Operating System
Windows 11
If Linux - Specify Distro
No response
CPU
Intel Core i7-12700F
GPU
NVIDIA GeForce RTX 3070
GS Settings
Renderer: Software Software Rendering Threads: 3
Emulation Settings
GS Window Screenshots
Software Renderer:
Hardware Renderer:
Logs & Dumps
Ratchet1SoftwareTextureBug.zip