PCSX2 / pcsx2

PCSX2 - The Playstation 2 Emulator
https://pcsx2.net
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[BUG]: Some kind of mipmapping bug in Ratchet & Clank #11578

Open EvilPlayer1 opened 2 months ago

EvilPlayer1 commented 2 months ago

Describe the Bug

After last modification of mipmapping Ratchet & Clank works worse now. Some textures have artefacts and the image became more blurry than with old basic mipmapping, because FOV was decreased. As an example I'll take Novalis. These things can be seen in the beginning. Mipmapping is on: Screenshot 17-07-2024 20-08-11 Mipmapping is off: Screenshot 17-07-2024 20-09-35 Native: Screenshot 17-07-2024 20-12-37 I'm using the texture pack and because of new mipmapping all textures can't be upscaled properly

Reproduction Steps

Go to Novalis with mipmapping enabled

Expected Behavior

No response

PCSX2 Revision

v2.0.3

Operating System

Windows 11

If Linux - Specify Distro

No response

CPU

i7-11700

GPU

GTX 1660 SUPER

GS Settings

No response

Emulation Settings

No response

GS Window Screenshots

No response

Logs & Dumps

No response

Mrlinkwii commented 2 months ago

Ratchet & Clank series has mipmapping issues see #5008

Mrlinkwii commented 2 months ago

are you using a texture pack @EvilPlayer1 ?

EvilPlayer1 commented 2 months ago

Yes. that's why I created this thread. With old mipmapping everything was upscaled properly, but now it works bad. R&C 2 is ok, but there's visible drawing line, which makes objects more detailed while getting closer to them. I don't remember that it was so noticeable earlier.

lextra2 commented 2 months ago

Just to clarify

Mipmapping On

Is incorrect because it MipMaps all textures

Mipmapping Off

Is incorrect because some textures need to be MipMapped

Native

Is incorrect because Software renderer has bugs with MipMapping

tldr: Pick your poison

I think https://github.com/PCSX2/pcsx2/pull/11449 could have fixed it. Oh well...