Open EvilPlayer1 opened 2 months ago
Ratchet & Clank series has mipmapping issues see #5008
are you using a texture pack @EvilPlayer1 ?
Yes. that's why I created this thread. With old mipmapping everything was upscaled properly, but now it works bad. R&C 2 is ok, but there's visible drawing line, which makes objects more detailed while getting closer to them. I don't remember that it was so noticeable earlier.
Just to clarify
Mipmapping On
Is incorrect because it MipMaps all textures
Mipmapping Off
Is incorrect because some textures need to be MipMapped
Native
Is incorrect because Software renderer has bugs with MipMapping
tldr: Pick your poison
I think https://github.com/PCSX2/pcsx2/pull/11449 could have fixed it. Oh well...
Describe the Bug
After last modification of mipmapping Ratchet & Clank works worse now. Some textures have artefacts and the image became more blurry than with old basic mipmapping, because FOV was decreased. As an example I'll take Novalis. These things can be seen in the beginning. Mipmapping is on: Mipmapping is off: Native: I'm using the texture pack and because of new mipmapping all textures can't be upscaled properly
Reproduction Steps
Go to Novalis with mipmapping enabled
Expected Behavior
No response
PCSX2 Revision
v2.0.3
Operating System
Windows 11
If Linux - Specify Distro
No response
CPU
i7-11700
GPU
GTX 1660 SUPER
GS Settings
No response
Emulation Settings
No response
GS Window Screenshots
No response
Logs & Dumps
No response