Closed lightningterror closed 1 week ago
So fobes found out the issue is in our pitch calculation here: https://github.com/PCSX2/pcsx2/blob/8d3f4fac238faa275a70fcbf1bfa8e13c5f8d1a6/pcsx2/GS/Renderers/HW/GSTextureCache.cpp#L6020
The reason it crashes is because dx11 doesn't support texture mapping, the other renderers use their own pitch when doing the mapping circumventing the issue, whereas dx11 uses the tc one.
dx11.3 does support texture mapping and can be added but that's still circumventing the underlying issue in the tc. Real solution is to fix it properly so it doesn't crash.
Describe the Bug
DX11 crashes running the provided dump. Regression from https://github.com/PCSX2/pcsx2/pull/8015
Reproduction Steps
Run the dump on DX11 hw renderer.
Expected Behavior
Not to crash.
PCSX2 Revision
v2.1.109
Operating System
Windows 11
If Linux - Specify Distro
No response
Logs & Dumps
Dump, rename to .xz: Burnout3-_Takedown__Demo_PAL-ESLED-52597.gs.zip
Address sanitizer dump: message.txt