PCSX2 / pcsx2

PCSX2 - The Playstation 2 Emulator
https://pcsx2.net
GNU General Public License v3.0
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[BUG]: Inferior sound compared to 1.6.0 #11860

Open solid1353 opened 2 hours ago

solid1353 commented 2 hours ago

Describe the Bug

I have various pcsx2 builds installed on my PC with surround sound setup (v1.6.0, v2.0.2, nightly). Surround sound only works properly on v1.6.0, so this build offers a vastly superior experience compared to later ones, despite having outdated UI, so I'm still stuck with it. I don't know what the issue is, but sounds feel heavily compressed in newer versions and rear channels are outputting heavily distorted/laggy sound. The sound is also a lot quieter. No combination of settings makes a noticeable difference.

Also even if we're talking stereo, all the issues persist, except for rear channels outputting gibberish, obviously.

Reproduction Steps

To my knowledge, it should be easily reproducible in any game. My personal favorite for this is Naruto Shippuden - Ultimate Ninja 4 (SLUS-21862). Just open up a free battle in 1.6.0 and latest nightly and you should notice the difference right away. To hear compressed-like sounds just do basic attacks with Naruto.

Expected Behavior

Current build should sound at least as good as 1.6.0, I guess

PCSX2 Revision

v2.1.177

Operating System

Windows 11

CPU

i7-12700KF

GPU

RTX 4090

GS Settings

image

Emulation Settings

image

GS Window Screenshots

image

Ziemas commented 2 hours ago

To my knowledge nobody doing PCSX2 development has a surround system to test with.

solid1353 commented 1 hour ago

To my knowledge nobody doing PCSX2 development has a surround system to test with.

Stereo sound issues are just as easily reproducible, I updated the initial post to make it more clear. Surround-specific and stereo issues also probably have the same root cause. Maybe someone could try fixing stereo and I could check if surround gets fixed as well.

Ziemas commented 1 hour ago

I feel like the only change we've made since then that would impact stereo audio quality is that we changed to an interpolation algorithm that is accurate to what the hardware does. But I guess I can take a look at some point.