Open FlatOutPS2 opened 8 years ago
Tested in r2779 for changes. Not much is different since this bug report was started. No wonder this was among the titles I didn't bother before to even rip, such a shitty game all around with its floaty cars.
Rant aside, here's the findings.
Basic blending:
High+ blending:
High+ and autoflush:
All of the above + skipdraw 1-3 (removes lots of shadows):
No gamehacks or EE/VU round/clamp modes made a difference in graphics or gameplay. The timing issues with the cameras are still present too. Did not notice any issues with the co-driver, as per the wiki, in him being weird and repeating lines. The ghost itself appears to launch on time and drive normally but I couldn't be bothered to test that part extensively.
Whatever this game is doing, it's evil.
issue_1546.zip updated GS dump
-PCSX2 version: 1.5.0-dev-1230 2016-09-03 12:17:59
-PCSX2 options: Defaults, no settings modifications affect the issue
-Plugins used: GSdx, SPU2-X, LilyPad, Gigaherz CDVD, the rest are null plugins
-Plugin settings: All renderers
-Description: Some effects are making the game look too dark with distinct green and purple tints in all Hardware modes. The ground and sky textures are black in D3D HW renderers unless CRC Hack Level is set to Partial or lower, with Partial (and with OGL HW) the textures are visible but still very dark. It improves further with Blending Unit Accuracy set to High or above. Skipdraw set to 3 brightens the world to appropriate levels, but green/purple tints remain, along with other odd effects and black some black textures. The cars, trees and other 3D objects are always shown correctly.
In software mode, the game does not have the green/purple effects, but instead the game looks way too bright. EDIT: This software mode issue has since been resolved.
-How to replicate: Boot the game and start a rally.
-Last known version to work: Unknown, probably never worked
-PC specifications: CPU: Intel Core i5 GPU: AMD Radeon HD 6000 OS: Windows 7 64-bit
GS Dump: CMR 2005.zip