Open ghost opened 7 years ago
The software render have a bug at the bottom of the screen Acurate date cause a crash in water areas.
Those seems really concerning problems on the other hand.
Could you take a gs dump (SHIFT + F8) in those areas?
I will send them later for all issues. Note: the Hardware hack, memory wraping don't solve these issues.
Here is the software dump : https://drive.google.com/file/d/0B0Ph0W1NYxIVZE5VaDV6WV9iRlU/view?usp=sharing For the aplication crash , i don't know how to create a crash dump sorry Other dump arrive next.
>Don't enable accurate date >Take it >... profit?
Sorry, software mode issue is my fault. Two things need to be addressed to fix it,
Calling GetFrameRect() without any parameter would result in accessing the DISPFB register context with a subscript of -1 and that would obviously screw up things, this needs to be resolved.
Need to also include the offsets in the frame memory height calculation as they also seem to be part of the total frame memory and the offset is only for the read output circuit. sigh (Past time me was a moron!)
I'll try to fix it within today, won't be sleeping before that!
EDIT: I only found out the second point after analyzing the DISPFB registers with the scissoring values. Seriously, I should read the docs more carefully.
This is the GSDump of broken hardware shadows : https://drive.google.com/file/d/0B0Ph0W1NYxIVNTQ4YmZzSlhJbjg/view?usp=sharing
This is the GSDump of SPS issues : https://drive.google.com/file/d/0B0Ph0W1NYxIVeW5TMUUwUE54bFU/view?usp=sharing
GSDX doesn't cause SPS issues, they are core problems, usually the VU's
This is the GSDump of Water issue : https://drive.google.com/file/d/0B0Ph0W1NYxIVZ3lHWlFsNW1pOUU/view?usp=sharing
This is the GSDump of Acurate date : https://drive.google.com/file/d/0B0Ph0W1NYxIVR194LTVkMFZ1RGs/view?usp=sharing
Did you use accurate date with accurate blending or without it?
I use blending unit accuracy at "hight" level.
Have you tried using supervu instead of microvu?
With Supervu or interpreter ,it's worse : Note: the issue is also here in software mode.
The software mode exclusive bug depicted on your first post should be fixed now thanks to #1988. Thanks for reporting the issue.
Now if you excuse me, Evanesco! *poof*
Here is the GSDX temp2 debug info + Blockdump (7zip)
https://drive.google.com/file/d/0B0Ph0W1NYxIVRkVNVVQ5U19ZSUk/view?usp=sharing
Hope get you help
I also have the same issue (screenshot 5) with Star Wars Bounty Hunter. It's in software and hardware for any option I try. Can someone tell me in 'very' simple terms how this was fixed! :) Sorry but am coding illiterate!
Please make your own post for a different game please
Unfortunately there's also an SPU2x issue, some voices plays too late or stops too early.
@atomic83GitHub Can you give us an update on this? Auto flush might fix the shadow issue (based on how it looked in the GSDump)
Also, some of the dumps can't be extracted and the blockdump runs out of data for me.
The game have less issues but is still far from perfect, now it is playable in DX11 with the new depth emulation but it have a top left screen issue in large open water areas which is missing in OpenGL.
DX11:
OpenGL
The auto flush hack doesn't solve the shadows but actually does solve an issue with water rendering (still bad but better with it on) as you can see.
Without it:
With it:
Also, there are some issues missing in the original report, some ingame sounds doesn't work properly, they are either cut-off or delayed, I tried various SPU2X options but none of them works.
There is also the sun in the intro which is consistently off even with various GSDX offset hacks.
I will upload GS/blockdumps later as it's long for me at the moment.
Which build did you test ?
1.5 Build 2760, I will test on a more recent build.
Yes too old, test recent.
It's the same with the latest build.
Hello! Is there a fix nowadays for the broken water graphics? I'm using version 1.6.0
Open issues suggests there are no fixes or workarounds possible.
Open issues suggests there are no fixes or workarounds possible.
Damn... I just learned to use the wiki and found that the issue is documented as "broken water rendering". I hope someone smart finds a way to fix it in the future.
Yeah unfortunately it's a partial fix and probably all the easily hanged-fruit are already resolved in general. Though I may yet once again be pleasantly surprised by contributors.
@kakardo enabling the Auto Flush HW Hack will improve things, but yeah, it's broken
PCSX2 version: Last 1.5 git
PCSX2 options: All default (Clamping and Round Mode don't do anything) , Only MTVU is enabled (bug also without).
Plugins used: All default (GSDX)
Description of the issue: The game Beyond good and evil have some graphical issues
1.SPS (Maj : fixed)✔️5.The software render have a bug at the bottom of the screen (Maj : fixed)✔️ 6.Cinematics pictures are missing in hardware mode Hardware: Software:How to reproduce the issue: Set OpenGL or DX 9/11 in GSDX and start Beyond good and evil.
Last known version to work: Don't exist,The game was also broken on 1.4 and other versions
PC specifications: Intel Core 2 Duo E8600 , GTX 780Ti , OS: Windows 10 64 Bit