PCSX2 / pcsx2

PCSX2 - The Playstation 2 Emulator
https://pcsx2.net
GNU General Public License v3.0
11.71k stars 1.62k forks source link

Wipeout Fusion: GSdx CLUT Regression #2234

Closed MrCK1 closed 6 years ago

MrCK1 commented 6 years ago

PCSX2 version: v1.5.0-dev-2240-g13526fc67

PCSX2 options: Defaults

Plugins used: Defaults, OGL HW/SW

Description of the issue: With the default setting of 1, the clut_load_before_draw ini option causes sprite corruption in-game. Setting the ini value to 0 eliminates the issue.

How to reproduce the issue: Boot game and go into a race, make sure clut_load_before_draw = 1

Last known version to work: https://github.com/PCSX2/pcsx2/commit/b36dfb356ea5274ea75f2a7edf97a8732589f326

PC specifications: i5-6600K, GTX 1070, Windows 10 Home 64-bit

Off: gsdx_20171226163928

On: gsdx_20171226163958

gregory38 commented 6 years ago

Are you sure the default is 1 not 0 ?

MrCK1 commented 6 years ago

~Yes, it's enabled by default. https://github.com/PCSX2/pcsx2/commit/c66004bbb25bb62ad4cc30a1984eaa98ffb81406

We'll have to add a CRC hack to disable it like Harley Davidson.~

Oops, nevermind. You changed the default to 0. https://github.com/PCSX2/pcsx2/commit/8873b27eb80d70898201c57303ca85a8bc79f239

gregory38 commented 6 years ago

Might worth to add a note in the code so we have another testcase for this clut crazyness