Closed shandawgy closed 5 years ago
Could you test the SW renderer on latest git ? A couple of bug were fixed so maybe yours.
Yeah i suspect a similar problem to Lupin 3rd here, I can test this later tonight as I have the game.
OK this is fixed in software mode :) HW is obviously still broken currently.
There is also some near plane clipping issues on the driving part at the start, seems to be getting rid of the meshes/textures before they have gone off-screen, but that could be a VU issue I guess,.
As you are updating this @gregory38, I just want to note it is at least fixed in OpenGL HW, I haven't checked DirectX recently
Edit: I mean the glitchy textures, the near plane clipping issue still persists i think, need to recheck that.
Nightfire needs VU clamping set to Extra to fix the clipping in vehicle sections, based on my testing. Nightfire needs more examination than usual since the game uses two different engines. The vehicle sections are running on a modified Need for Speed engine, and the FPS sections are using a custom Eurocom engine.
The FPS sections suffer from severe texture corruption in HW mode regardless of settings. They seem to be working fine in software mode, however.
I thought this was fixed in OpenGL (at least) a long while ago? I remember seeing the snow/ground looking perfect which was the major bug it had.
Here's how the first mission looks in SW mode:
Here's how it looks in HW mode:
There's a chance it was fixed somewhere along the line, but I doubt it. I notice stuff like the thermal goggles are completely broken in addition to the main texture issue.
Basically, every single texture in the game swaps with other textures as you walk around.
Strange, it must have gotten broken again, I could have sworn it was fixed at some point.
@AmbientMalice: Can you make a GS Dump of that scene?
for those who want to play Nightfire with awesome graphics, until PCSX2 fix the hardware renderer issues, know that Nightfire can be played on the Dolphin emulator with the PS3 controller. on my gtx 1070-mobile and i7-6820HK overclocked to 4GHz, a high-end gaming laptop, i can play in above FullHD resolution, 8x antialiasing, 16x anisotropic filtering, and it looks bloddy beautiful. Dolphin can even scale it up to 4K, but my 1070 isn't strong enough for that
@AmbientMalice Could you retest/upload a new GS Dump - the URL is dead. I can't access my main PC for another week. Thanks.
I did a retest of this and DX9 HW had less corruption with the GScx plugin from 0.9.6 (r890) - the snow was fine and only the boxes on the castle were present. After that point (the next plugin I have is r1600) DX9 HW was broken as the other renderers are on master currently.
This might be related to the fix of palette CLUT matching in #2713, which development is still ongoing.
Forgot to post this a while back but I believe this is the bad commit: https://github.com/PCSX2/pcsx2/commit/95ff8e3a98e2895a96ecb55e8eb6d654c481a7a8
As soon as a new game is started some of the textures look like static n flash a lot.
pcsx2-v1.2.1-511-g02b19b7
Plugins: GSDx 20140818023333(MSVC 18.00,AVX) 0.1.16 [GSdx32-AVX] XPad 0.2.0 SPU2-X 2014081802333 2.0.0 cdvdGigaherz (20140818023333ll) 0.9.0
My specs are: Intel core i5-3470T CPU @ 2.90GHz 2x NVidia 560 GForce graphics card SLI 8gb Ram Windows 8 64bit
I have ran in both Hardware and software modes and have tried all HW hacks but there is no fix.
Game has had other major problems in past revisions