Closed Lithium64 closed 6 years ago
I don't think it's limited to MGS only as I've noticed similar issues with other games that use texture shuffle using the Mesa3D For Windows gl dll.
Edit: I can't seem to reproduce the issue anymore, maybe it was an error in my settings.
Anyway mind sharing a ss from your gsdx settings ?
I don't think it's limited to MGS only as I've noticed similar issues with other games that use texture shuffle using the Mesa3D For Windows gl dll.
Edit: I can't seem to reproduce the issue anymore, maybe it was an error in my settings.
Anyway mind sharing a ss from your gsdx settings ?
Which games use texture shuffle?
Edit: I've changed bleding unit to medium, but in the basic setting the bug happens the same way.
It might actually be the recent wrap uv regression that was introduced but that was fixed yesterday. Regression was introduced on https://github.com/PCSX2/pcsx2/commit/629d2bd425b6270625b470ebe22279ad9f100620 that broke a bunch of games and was fixed 2018-10-04 https://github.com/PCSX2/pcsx2/commit/5719c6c3c0c16a66e4e5802b5ec1e903258dc55b.
Perhaps the daily PPA is not yet updated since the changes are still fresh.
Can you retest new PPA ?
Can you retest new PPA ?
The issue was fixed with the latest build
PCSX2 version: Latest ppa dev build 1.5.0~git201810041515~ubuntu18.04.1
Plugins used: Gsdx OpenGL Hardware Internal 3X Allow 8bit textures
Description of the issue: Various graphical glitches on Metal Gear Solid: Subsistence
Screenshots and GS dump gsdx_20181005171341.zip gsdx_20181005171359.zip gsdx_20181005171447.zip
How to reproduce the issue: Just play the game
Last known version to work: 1.4 stable works fine
PC specifications:
CPU: Intel i3-4150 GPU: Gigabyte R7 260X 2GB Driver: Mesa 18.2.1 RAM: 12 GB DDR3 OS: Ubuntu 18.04 LTS Kernel: 4.15 default