Closed ghost closed 5 years ago
the jak series requires full and trilinear mipmapping. The rest of the corruption mentioned here are not covered by master and require additional work.
Automipmapping i will not solve the issue
@atomic83GitHub is there any difference between basic and full mipmapping on both dx and gl ?
No, there is not a single difference between those in both DirectX and Opengl.
Description of the issue: Jak 1 and 3 have some distant texture corruption if mipmapping is not set to basic (Jak 2 is strangely unaffected by any mipmapping options). Here is an exemple:
tested with PAL versions of each games.