Closed coreyzzp closed 5 years ago
Closing since there is no official support for macos.
Also keep in mind that currently only core interpreter (and only gsdx hw I think) are ported to x64. With other words even if you manage to make all the gui stuff work it will be slow as hell.
First pcsx2 would need to be ported to win/linux x86-64. Afterwards one yould port it to macos.
I have successfully build the debug version to run on latest macos (10.12.6),but I come accross following error:
(thread:MTGS) Calling pthread_create... Wrong X11 display/window GSopen Failed: return code: 0xffffffff
From the code I notice it is from the line of code:
the m_NativeWindow is nullptr
any idea? it is really possible to build a version for x86-64 macos?
more info: