Open ghost opened 4 years ago
I'll have to spend more time on this to understand why they did this but gist is this:
Basically, it's a disaster for the texture cache.
I wonder why people knew already about this glitch but no one cared about opening an issue about this glitch except me.... Why???
Also I experienced a weird taillight glitch... Seems to be when the taillight is on, there are 2 red stripes which is quite weird...
I think the taillight thing should be sorted now.
Yep the tail lights have been fixed on master
Is there any pull request that has this fixed??
no, you have to use SW mode for now.
Is this still being worked on?
Texture cache issues aren't actively being worked on as far as I know.
I wonder if this can be fixed via texture replacing... Has anyone tried that?
@Back2Life888 won't fix the textures.
You tried it?
The problem is looking up the textures, I'm not sure replacement will work properly, it might just corrupt in new interesting ways. You're free to to try it, but I have doubts.
I really hope this gets fixed. I don't like using corrupted textures in HW mode but if I use SW mode I can't see shit because things that are like 2 feet in front of me are made up of a single pixel.
I really hope this gets fixed. I don't like using corrupted textures in HW mode but if I use SW mode I can't see shit because things that are like 2 feet in front of me are made up of a single pixel.
You know that these "I really hope it gets fixed" types of comments is not allowed?
Please don't post that video here, thanks.
We know what the issue is with the textures, it's something we're working on.
Just adding more information to this weird bug, more is always better when it comes to fixing bugs
Thus, it's interesting to see the bug on Xbox and catched on video.
the xbox code is basically ours unmodified with stolen code on top to make it run on an xbox.
If they fixed it, maybe they should contribute it back, instead of hoarding it for attention and money. After all, they wouldn't exist in the first place if it wasn't for PCSX2, and myself foolishly doing the stupid port in the first place.
I doubt they are competent enough for fixing issues.
I thought PCSX2 is open-source and everyone can port this code to other devices? What is meant by "stolen"? And the problem here with Ridge Racer V and the car textures still exists in PCSX2-v1.7.344 So this has nothing to do with the xbox version that has the same problem.
@stenzek Thank you very much for the port for the Xbox! =) You made many people happy.
The code that was taken wasn't in PCSX2 yet, and they took that without Stens consent and started distributing it on the xbox store etc, and this emulator he did the video on has stripped all the copyrights out of the code and any mention of pcsx2, all of which violates the open source license.
Open source doesn't mean you can just take the code and not respect it or the authors.
Okay, I wasn't aware of that @refractionpcsx2 ! Thanks for the clarification!
If they fixed it, maybe they should contribute it back, instead of hoarding it for attention and money. After all, they wouldn't exist in the first place if it wasn't for PCSX2, and myself foolishly doing the stupid port in the first place.
No one is hoarding for attention and money. It has, and will always be free. You guys burned bridges by acting so childishly. It could have been PCSX2 or AetherSX2 featured on the MVG video, that will always be on your end.
It's hard to give respect to authors when none of you are respectful to anyone.
We burned bridges? The code was taken from us before it was ready, without asking, then pushed out on to xbox stores (which also violates their TOS), which apart from making us look shit because the code is unfinished and buggy, it also shows how impatient people will be in order to get the what they want and release something on the platform, it's exceptionally entitled and selfish.
Then on top of that they REMOVED all the GPL copyrights we put in there, and therefore violating the GPL license, and they've given nothing back, no improvements, nothing, but I do believe they've bothered us to fix UWP stuff for them, great lot huh? And to top things off, we now have members of their community harassing us, because we weren't happy about it.
So please, get off your high horse about how they are the good guys.
I've added the SW CLUT rendering to the gamedb for this, so it should work (at least for now), it's possibly a misdetection, so don't get too excited, it may break in the future, but you can enjoy it for now as of 1.7.3500
PCSX2 version: PCSX2 v1.6.0
PCSX2 options: Preset Used: Balanced Preset
GSdx Settings:
Renderer: Direct3D 11 (Hardware) Interlacing: Automatic Texture Filtering: Bilinear (PS2) Internal Resolution: Native (PS2) Anisotropic Filtering: Off (Default) Mipmapping: Basic (Fast) CRC Hack Level: Full (Direct3D) DATE Accuracy: Fast (Default) Blending AccuracyL None (Fastest)
Plugins used: GS: GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0 [GSdx32-AVX2] PAD: LilyPad (20200506140834) 0.12.1 [LilyPad] SPU2: SPU2-X 20200506140834 2.0.0 [Spu2-X] CDVD: cdvdGigaherz 20200506140834 0.11.0 [cdvdGigaherz] USB: USBnull Driver 20200506140834 0.7.0 [USBnull] FW: FWnull Driver 20200506140834 0.70 [FWnull] DEV9: DEV9null Driver 20200506140834 0.5.0 [DEV9null]
Description of the issue:
How to reproduce the issue: Apply any "Hardware" Renderer, Open game, Start Race, Notice opponent cars and your car
PC specifications: CPU: Intel Core i7-6700 GPU: NViDiA Quadro K620 SSD: Samsung SSD 860 EVO 500GB HDD: WDC WD5000LPVX-75V0TT0 RAM: Crucial Ballistix Sport LT DDR4 2400 C16 4x8GB MDB: Dell Optiplex 7040