Open PawTM opened 3 years ago
This is still happening on the latest versions of the emulator, for whatever that's worth.
Even on software mode?
yeah I think this is one of those jank games (like Dark Cloud 2) where how it handles sprites needs to be precise.
Even on software mode?
Yup.
EDIT: Disabling Edge Anti-Aliasing and Mipmapping and then resetting the game makes no difference.
Same results here using v1.7.3069. Setting the Texture Offset Upscaling hack to 500x500 fixes it, as previously mentioned. But the issue remains if you use the software renderer.
The minimap is due to how the STQ coordinates are handled for the textures for the minimap squares, I have noted it her https://github.com/PCSX2/pcsx2/pull/6553#issuecomment-1173177908
I could fix it, but I don't think the fix for just that is necessarily right, since Manhunt has a similar issue, but it's handled slightly differently due to precision issues, so we need to get that right.
this is fixed on SW renderer as of v1.7.5236
Describe the bug In Persona 3 FES, the individual parts of the Dungeon minimap get misaligned from each other.![grafik](https://user-images.githubusercontent.com/62476228/103414235-69071880-4b7d-11eb-93fc-a571598c3c4c.png)
To Reproduce Go into any ingame Dungeon, e.g. Tartarus, and uncover part of the minimap.
Expected behavior On a PS2, the individual parts are aligned.![grafik](https://user-images.githubusercontent.com/62476228/103414377-fb0f2100-4b7d-11eb-8474-7b22882d2ce6.png)
GS Settings This issue happens on any resolution etc. , even SW Mode (Broken even worse) and Native, but can be fixed by setting the Texture Offset Upscaling Hack to 500|500.
System Info (please complete the following information):
Logs and Dumps P3FES-GSDump.zip