PCSX2 / pcsx2

PCSX2 - The Playstation 2 Emulator
https://pcsx2.net
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GSdx opengl is not compatible with virtual box / vmware (linux guest) #440

Closed gregory38 closed 8 years ago

gregory38 commented 9 years ago

It is hard for windows dev to test their codes. Unfortunately VMs are often limited to a very old opengl version.

Maybe future version of Mesa will export opengl 3.3. Until then, it would be nice to support GSdx SW rendering on the very old openGL 2.1 (OMG imaging asking DX9 code to a windows dev).

Here a status report on virtualbox / debian jessy.

libGL error: pci id for fd 4: 80ee:beef, driver (null)
OpenGL Warning: Failed to connect to host. Make sure 3D acceleration is enabled for this VM.
libGL error: core dri or dri2 extension not found
libGL error: failed to load driver: vboxvideo
server glx vendor string: SGI
server glx version string: 1.4
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.5, 128 bits)
OpenGL version string: 3.0 Mesa 10.3.2
OpenGL shading language version string: 1.30
ramapcsx2 commented 9 years ago

Direct 3D is working well when using a Windows host ( and a Windows VM :p ). Not sure if it's exposing DX10/11 levels but DX9 is definitely supported (HW and SW renderers). It's pretty slow though, of course.

avih commented 9 years ago

rama, that's true, but if I touch the code and want to verify that it also works on linux - I can't.

edit - actually, I did manage to compile PCSX2 on Ubuntu 32 14.04 LTS with both vmware and virtualbox. However, each of them has different issues:

virtualbox - builds fine, but can't run with wxWidgets 3.0 because when opening a CD from the ISO -> browse menu something between wxWidgets and gtk crashes when it tries to add the new iso menu item. This issue can be worked around by using wxWidtets 2.8[.12 - latest right now], or by running with CLI argument of the iso name and with --nogui.

However, none of the GS plugins work, and I think I tried all configurations of them.

In vmware, GSdx doesn't build because it tries to compile with instructions which for some reason are not available (things which start with _xbegin), so ./build.sh --nosimd makes it compile. I actually didn't test with wxWidgets 3.0 on vmware but 2.8 works here too.

vmware seems to have better 3d acceleration with Ubuntu 32 14.04 than virtualbox does, so with --nosimd and with wx2.8 and with zzolg - pcsx2 can run a game properly (very slow - but that's ok I guess). GSdx, however, still can't initialize.

gregory38 commented 9 years ago

On vbox, did you install extra virtual box addition? Potentially vbox have a better support of openGL on linux host.

avih commented 9 years ago

Yes, all the description above is with vbox additions and vmware tools installed, respectively for virtualbox and vmware

uyjulian commented 9 years ago

Just so you know, GSdx works fine with wine.

avih commented 9 years ago

I know, but this doesn't allow to debug/verify Linux PCSX2 builds.

uyjulian commented 9 years ago

wait, you are trying to run the Linux build of PCSX2 on Windows? Or you mean you need to debug Windows builds on Linux? If so, use wine winedbg --gdb and that will work like gdb.

avih commented 9 years ago

I'm trying to check how the linux build will be affected by some modifications to the code. I run linux in a vm, ergo, I need to run the linux pcsx2 build in a linux vm. Not using wine - since this will will not reflect how the linux build was affected by the changes.

uyjulian commented 9 years ago

Oh, I see. Windows host -> Linux VM.

Personally, I think the opposite is much easier to have, but I see why people would have a Windows host.

avih commented 9 years ago

That's off topic. The topic is that GSdx can't run in a Linux VM due to the OpenGL requirements and the fact that other simpler backends (such as SDL - which can work fine in a VM) do not exist right now.

uyjulian commented 9 years ago

The title kind of confused me, but now I see the problem now. Thanks for clarifying.

divinity76 commented 9 years ago

ps, VMWare has had superior HW rendering capabilities for YEARS. MMORPGs like Knight Online, FLYFF, World of Warcraft, etc, none of them will work on VirtualBox/Windows (even with OGL HW drivers installed), but they all work great on VMWare/Windows. for most 3D games, VirtualBox/Windows is useless.

gregory38 commented 9 years ago

A new VMware version is available that better support OpenGL 3.3. However I'm not sure if it is limited to the pro version or if the free version supports it.

--  Enhanced Graphics Engine - With support for Microsoft DirectX 10 and
    OpenGL 3.3, VMware Workstation 12 Pro enables and expands the type of 3-
    D graphics applications that can run inside a virtual machine.

It worths a test :)

gregory38 commented 9 years ago

Could someone post me the output of glxinfo on latest VMWare windows machine/linux guest. It seems code is based on Mesa so they might support various GL4 extensions too.

micove commented 9 years ago

Just a FYI:

This requires at least Kernel 4.3 and Mesa master which I guess will become 11.1 but 11.0 has not even been released yet.

gregory38 commented 9 years ago

Oh! I wasn't sure about this requirement. Nevertheless a glxinfo will still be useful to see which GL4 extensions are supported. Some of them don't depend on the HW.

micove commented 9 years ago

Well I used an Ubuntu Live CD on Workstation 12 and was only getting OpenGL 2.1 according to glxinfo.

After Reading: http://www.mesa3d.org/vmware-guest.html

It seems you need mesa master since the commits are from 10 days ago and kernel 4.3. Also a video card that supports DX 11 in windows. Unless all that holds true the 3.3 support does not get activated therefore I could not check if the OGL 4 extensions also leaked in. I was not in the mood to compile all the stack in a virtual machine so I aborted the mission.

gregory38 commented 9 years ago

Ok. No need to spend more time on it. Let's just wait a couple of months the integration of those components

mirh commented 9 years ago

For the records, VMware player can play GTA V

avih commented 9 years ago

We should probably be looking at VirtualBox as well since it's OSS and so appropriate to support it. Though I'm not sure if the OpenGL HW support is part of the closed source "guest additions"...

gregory38 commented 9 years ago

Maybe it need special support of the VM. Anyway with gl3.3 it must be doable to support it (at least the sw renderer)

mirh commented 9 years ago

@avih HW acceleration is part of guest additions

gregory38 commented 8 years ago

@turtleli I know who have a couple of virtual machines. By any chance, if you have the requirement, could you check the supported GL version on a recent Linux/Mesa.

turtleli commented 8 years ago

...Who? ;)

VMware player 12.1, Windows 10 host, NVIDIA GTX970, Arch Linux guest (Mesa 11.1, kernel 4.3.3) - The bios boots up and I briefly ran Suikoden Tactics on it.

glxinfo output

name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
    GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, 
    GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, 
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, 
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
    GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, 
    GLX_ARB_get_proc_address, GLX_ARB_multisample, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, 
    GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: VMware, Inc. (0xffffffff)
    Device: llvmpipe (LLVM 3.7, 256 bits) (0xffffffff)
    Version: 11.1.0
    Accelerated: no
    Video memory: 3940MB
    Unified memory: no
    Preferred profile: core (0x1)
    Max core profile version: 3.3
    Max compat profile version: 3.0
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.0
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.7, 256 bits)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
    GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, 
    GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, 
    GL_AMD_shader_trinary_minmax, GL_AMD_vertex_shader_layer, 
    GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, 
    GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility, 
    GL_ARB_ES3_compatibility, GL_ARB_base_instance, 
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
    GL_ARB_clear_buffer_object, GL_ARB_clip_control, 
    GL_ARB_compressed_texture_pixel_storage, 
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, 
    GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float, 
    GL_ARB_depth_clamp, GL_ARB_direct_state_access, GL_ARB_draw_buffers, 
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, 
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, 
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, 
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, 
    GL_ARB_fragment_shader, GL_ARB_framebuffer_object, 
    GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, 
    GL_ARB_get_texture_sub_image, GL_ARB_gpu_shader_fp64, 
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, 
    GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, 
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex, 
    GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, 
    GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, 
    GL_ARB_shader_stencil_export, GL_ARB_shader_subroutine, 
    GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack, 
    GL_ARB_shading_language_packing, GL_ARB_stencil_texturing, GL_ARB_sync, 
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, 
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression_rgtc, 
    GL_ARB_texture_cube_map_array, GL_ARB_texture_float, 
    GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_query_levels, GL_ARB_texture_rectangle, GL_ARB_texture_rg, 
    GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, 
    GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, 
    GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, 
    GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, 
    GL_ARB_transform_feedback_instanced, GL_ARB_uniform_buffer_object, 
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, 
    GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, 
    GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, 
    GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, 
    GL_ATI_blend_equation_separate, GL_ATI_texture_float, 
    GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_blend_equation_separate, 
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, 
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
    GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, 
    GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp, 
    GL_EXT_provoking_vertex, GL_EXT_shader_integer_mix, GL_EXT_texture_array, 
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_integer, 
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, 
    GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, 
    GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, 
    GL_IBM_multimode_draw_arrays, GL_KHR_context_flush_control, GL_KHR_debug, 
    GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_ycbcr_texture, 
    GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_packed_depth_stencil, 
    GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc

OpenGL version string: 3.0 Mesa 11.1.0
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
    GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, 
    GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, 
    GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3, 
    GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels, 
    GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility, 
    GL_ARB_ES3_compatibility, GL_ARB_base_instance, 
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
    GL_ARB_clear_buffer_object, GL_ARB_clip_control, 
    GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, 
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, 
    GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float, 
    GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, 
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, 
    GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, 
    GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_framebuffer_object, 
    GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, 
    GL_ARB_get_texture_sub_image, GL_ARB_half_float_pixel, 
    GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, 
    GL_ARB_internalformat_query, GL_ARB_invalidate_subdata, 
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, 
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, 
    GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, 
    GL_ARB_point_parameters, GL_ARB_point_sprite, 
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex, 
    GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, 
    GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, 
    GL_ARB_shader_stencil_export, GL_ARB_shader_texture_lod, 
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, 
    GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_stencil_texturing, 
    GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, 
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, 
    GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
    GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_query_levels, GL_ARB_texture_rectangle, GL_ARB_texture_rg, 
    GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, 
    GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, 
    GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, 
    GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, 
    GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix, 
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, 
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, 
    GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, 
    GL_ATI_texture_env_combine3, GL_ATI_texture_float, 
    GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
    GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, 
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, 
    GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, 
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, 
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
    GL_EXT_polygon_offset, GL_EXT_polygon_offset_clamp, 
    GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_separate_specular_color, GL_EXT_shader_integer_mix, 
    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, 
    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
    GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_integer, GL_EXT_texture_lod_bias, 
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, 
    GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, 
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, 
    GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, 
    GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, 
    GL_KHR_context_flush_control, GL_KHR_debug, GL_MESA_pack_invert, 
    GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_MESA_ycbcr_texture, 
    GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp, 
    GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, 
    GL_NV_primitive_restart, GL_NV_texgen_reflection, 
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, 
    GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
    GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.1.0
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
    GL_APPLE_texture_max_level, GL_EXT_blend_func_extended, 
    GL_EXT_blend_minmax, GL_EXT_color_buffer_float, 
    GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, 
    GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range, 
    GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra, 
    GL_EXT_separate_shader_objects, GL_EXT_shader_integer_mix, 
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_format_BGRA8888, 
    GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, 
    GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug, 
    GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer, 
    GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, 
    GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, 
    GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, 
    GL_OES_depth_texture_cube_map, GL_OES_draw_elements_base_vertex, 
    GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, 
    GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, 
    GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_stencil8, 
    GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float, 
    GL_OES_texture_float_linear, GL_OES_texture_half_float, 
    GL_OES_texture_half_float_linear, GL_OES_texture_npot, 
    GL_OES_vertex_array_object
gregory38 commented 8 years ago
VMware player 12.1, Windows 10 host, NVIDIA GTX970, Arch Linux guest (Mesa 11.1, kernel 4.3.3) - The bios boots up and I briefly ran Suikoden Tactics on it.

Oh. Hardware or software ?

turtleli commented 8 years ago

Both hardware and software work.

gregory38 commented 8 years ago

Ok perfect. Nothing to do :)