Open HeroponRikiBestest opened 3 years ago
Forgot to add gsdumps initially. dumps.zip
heres an updated GS dump , issue 4673.zip
SW mode is mostly the same
HW mode is getting like SW mode
Should the GS:Hardware tag be added too, then?
@HeroponRikiBestest the game is very odd , if you boot in HW and never change renderer its fine , but if you boot in hw , change to software and back before the screen its glitched in hw , from what i can see
Ah, ok, so its possible nothing has actually changed?
All I can say the game is doing odd stuff :S
This happens in hardware too now. It's caused by a blur effect this screen has. I made this a while ago to disable the blur effect, which looks nicer than the bug: (For ntsc-u version) patch=1,EE,002C8668,word,00000000
It just nops a function that I believe is responsible for the effect.
Maybe devs can investigate the bug easier if they know where the blur function is located in code now.
This happens in hardware too now. It's caused by a blur effect this screen has. I made this a while ago to disable the blur effect, which looks nicer than the bug: (For ntsc-u version) patch=1,EE,002C8668,word,00000000
It just nops a function that I believe is responsible for the effect.
Maybe devs can investigate the bug easier if they know where the blur function is located in code now.
Can you test if this is any better?
patch=1,EE,00201984,word,00000000
This happens in hardware too now. It's caused by a blur effect this screen has. I made this a while ago to disable the blur effect, which looks nicer than the bug: (For ntsc-u version) patch=1,EE,002C8668,word,00000000 It just nops a function that I believe is responsible for the effect. Maybe devs can investigate the bug easier if they know where the blur function is located in code now.
Can you test if this is any better?
patch=1,EE,00201984,word,00000000
Seems pretty much the same as mine.
Describe the Bug
After choosing a character in Dynasty Warriors 2 / Shin Sangoku Musou, if you are using software rendering, the following screen is garbage. It displays properly with hardware/OGL rendering.
Reproduction Steps
With software rendering on, get past the opening fmv (skip it with start, watch it all, doesn't matter) and choose any more. After you choose a character, the battle intro screen in question will play.
Expected Behavior
I expected the post-character-select screen to be displayed properly on software rendering.
PCSX2 Revision
PCSX2 1.7.0-20210817085737 - compiled on Aug 17 2021
Operating System
Linux (64bit) - Specify Distro Below
If Linux - Specify Distro
Linux Mint 20
CPU
AMD Ryzen 7 PRO 4750U with Radeon Graphics
GPU
Uses an iGPU, see cpu
GS Settings
No response
Emulation Settings
No response
GS Window Screenshots
Software rendering: Hardware (OGL) rendering:
Logs & Dumps
While I was unable to get log dumps here, I did get log dumps when I tested the game in Dobiestation. I will post them here in case they are useful.
`0x00005555555b6484 in GraphicsInterface::request_PATH(int, bool) () (gdb) bt
0 0x00005555555b6484 in GraphicsInterface::request_PATH(int, bool) ()
1 0x00005555555eaedc in VectorInterface::process_data_word(unsigned int) ()
2 0x00005555555ec266 in VectorInterface::update(int) ()
3 0x00005555555744bf in Emulator::run() ()
4 0x00005555555d2ac3 in EmuThread::run() ()
5 0x00007ffff6e8c9d2 in () at /usr/lib/x86_64-linux-gnu/libQt5Core.so.5
6 0x00007ffff6db4609 in start_thread (arg=)
7 0x00007ffff698e293 in clone ()
Additionally, if this is also useful, Refraction mentioned that they suspected "Vif0 is trying to access the gif".
I'm sorry I couldn't provide logs from PCSX2; even after turning on everything nothing showed up. If there is anything additional I can do to get logs, please let me know.