Open RedDevilus opened 2 years ago
i don't think ddr mats were usb. i think they plugged into the standard pad port
i don't think ddr mats were usb. i think they plugged into the standard pad port
Yeah there can be mistakes, but it's not a big deal for now. Just to have a list.
Add the taiko drum
Add the Aqua System Compact Flight Controller (Used for PetitCopter)
@RedDevilus can we get a check on the guncon and dj hero unless you need more information from me. i'd really like to take these back and get my money if i can
Onimusha 3 Katana is a wireless pad receiver, not usb
beatmania is
also a pad controller, not usb.
while i can't find any direct images of it a review seems to suggest that the thrustmaster fighting arena works with the PS1 and that would mean it's a pad device, not USB.
http://www.psillustrated.com/psillustrated/hard_rev.php/75/fighting-arena-ps2.html
@RedDevilus can we get a check on the guncon and dj hero unless you need more information from me. i'd really like to take these back and get my money if i can
It's probably fine with just the USB descriptors and when someone can add it to PCSX2 USB devices.
let's add this to the list of USB devices i can't afford.
https://www.ebay.com/itm/384463524794
I understand that this is for USB/PAD devices but is there a possibility of adding the TwinPad plugin to the list of "awaiting merging plugins" like Nuvee. https://forums.pcsx2.net/Thread-TwinPad-v0-9-25
I understand that this is for USB/PAD devices but is there a possibility of adding the TwinPad plugin to the list of "awaiting merging plugins" like Nuvee. forums.pcsx2.net/Thread-TwinPad-v0-9-25
What are you hoping to bring over from Twinpad? we're not merging in plugins, we're just expanding our functionality to cover everything the plugins did.
What are you hoping to bring over from Twinpad?
I was thinking of the "Combo" features
What are you hoping to bring over from Twinpad?
I was thinking of the "Combo" features
This has nothing to do with functionalities of other plugins. It's for (quirky) hardware that is not DS2 controller basically.
Popegg: MPR-G600 VID=054C PID=003D
full desc from UsbTreeView https://gist.github.com/knight-ryu12/38c4bc29dd5b42efb4e00a368b5dc03c
Dump from Discord: Information for device Logitech Buzz(tm) Controller V1 (VID=0x054C PID=0x0002): Logitech Buzzers V1.txt
Supposedly it's not working on nightly. Device details in text above to be checked and see if fix possible.
I have one of these.
https://www.konamistyle.jp/products/detail.php?product_id=110744
SDL detects this controller fine and can map all the buttons, however the turntable sends an analog value of the turntable rather than a discreet "up" or "down", which makes playing any Beatmania games impossible. I think it should be somewhat easily fixable in SDL or PCSX2 but not sure where to start.
Somebody wrote a Windows app to work around this problem, but i would like to use the controller with my SteamDeck :-D
Hopefully somebody here can point me in the right direction.
beatmania IIDX controller Entry Model:
Product ID: 0x1018 Vendor ID: 0x1ccf Version: 4.10 Serial Number: BF004-IIDX Speed: Up to 12 Mb/s Manufacturer: Konami Amusement Location ID: 0x14110000 / 4 Current Available (mA): 500 Current Required (mA): 200 Extra Operating Current (mA): 0
Best use the hex dumps, but I thought we already had beatmania IIDX dump, but better be safe than sorry
DescriptorDump_DDR_Mat_for_PlayStationR3.txt
Not sure if this Dancing Mat as provided on Discord will work which was targeted for PS3 originally:
sure if this Dancing Mat as provided on Discord will work which was targeted for PS3 originally
the ps2 mats were just pad devices, not USB
Only a couple usb devices still need to be emulated. Some of them there’s no point really. Like the pachislot and train controller is pointless unless you actually have the device because their use is in their novel physical presentation and are sometimes just bad(think if an nes emulator went out of it’s way to emulate the power glove, unless you actually had it or something like it the whole exercise would be pointless because you would be back to using a controller or keyboard ). The pad devices other than the original guncon don’t seem to be in need of emulation and if you have the actual controllers you could use a ps2 to usb converter and set up the controls normally.
Turntable support is merged into master now
Guncon 2 is also done
i'm getting specific requests that the negcon controller be emulated in pcsx2 by 5chan. they say it's already emulated in duckstation
Feel free to implement it and make a pull request then ;)
For PictureParadise, I recently acquired a Sony MSAC-US1 Memory Stick Reader/Writer. When plugged into A PopOS workstation with a Memory Stick inserted, I get the following info from lsusb
:
$ lsusb -v -d 054c:002d
Bus 005 Device 010: ID 054c:002d Sony Corp. MSAC-US1 MemoryStick Reader
Couldn't open device, some information will be missing
Device Descriptor:
bLength 18
bDescriptorType 1
bcdUSB 1.10
bDeviceClass 0
bDeviceSubClass 0
bDeviceProtocol 0
bMaxPacketSize0 8
idVendor 0x054c Sony Corp.
idProduct 0x002d MSAC-US1 MemoryStick Reader
bcdDevice 1.00
iManufacturer 1 Sony
iProduct 2 MSAC-US1
iSerial 0
bNumConfigurations 1
Configuration Descriptor:
bLength 9
bDescriptorType 2
wTotalLength 0x0027
bNumInterfaces 1
bConfigurationValue 1
iConfiguration 0
bmAttributes 0x80
(Bus Powered)
MaxPower 100mA
Interface Descriptor:
bLength 9
bDescriptorType 4
bInterfaceNumber 0
bAlternateSetting 0
bNumEndpoints 3
bInterfaceClass 8 Mass Storage
bInterfaceSubClass 4 Floppy (UFI)
bInterfaceProtocol 1 Control/Bulk
iInterface 0
Endpoint Descriptor:
bLength 7
bDescriptorType 5
bEndpointAddress 0x81 EP 1 IN
bmAttributes 2
Transfer Type Bulk
Synch Type None
Usage Type Data
wMaxPacketSize 0x0040 1x 64 bytes
bInterval 0
Endpoint Descriptor:
bLength 7
bDescriptorType 5
bEndpointAddress 0x02 EP 2 OUT
bmAttributes 2
Transfer Type Bulk
Synch Type None
Usage Type Data
wMaxPacketSize 0x0040 1x 64 bytes
bInterval 0
Endpoint Descriptor:
bLength 7
bDescriptorType 5
bEndpointAddress 0x83 EP 3 IN
bmAttributes 3
Transfer Type Interrupt
Synch Type None
Usage Type Data
wMaxPacketSize 0x0000 1x 0 bytes
bInterval 255
If no memory stick is plugged in (but the USB reader/writer is), this will also be visible:
$ lsusb -v -d 0451:2046
Bus 005 Device 006: ID 0451:2046 Texas Instruments, Inc. TUSB2046 Hub
Couldn't open device, some information will be missing
Device Descriptor:
bLength 18
bDescriptorType 1
bcdUSB 1.10
bDeviceClass 9 Hub
bDeviceSubClass 0
bDeviceProtocol 0 Full speed (or root) hub
bMaxPacketSize0 8
idVendor 0x0451 Texas Instruments, Inc.
idProduct 0x2046 TUSB2046 Hub
bcdDevice 1.25
iManufacturer 0
iProduct 0
iSerial 0
bNumConfigurations 1
Configuration Descriptor:
bLength 9
bDescriptorType 2
wTotalLength 0x0019
bNumInterfaces 1
bConfigurationValue 1
iConfiguration 0
bmAttributes 0xa0
(Bus Powered)
Remote Wakeup
MaxPower 100mA
Interface Descriptor:
bLength 9
bDescriptorType 4
bInterfaceNumber 0
bAlternateSetting 0
bNumEndpoints 1
bInterfaceClass 9 Hub
bInterfaceSubClass 0
bInterfaceProtocol 0 Full speed (or root) hub
iInterface 0
Endpoint Descriptor:
bLength 7
bDescriptorType 5
bEndpointAddress 0x81 EP 1 IN
bmAttributes 3
Transfer Type Interrupt
Synch Type None
Usage Type Data
wMaxPacketSize 0x0001 1x 1 bytes
bInterval 255
I've just found out this and I do have some devices.
Devices with Usb connector: Seamic Rez Trance Vib Densha de Go's Two handle controller "Type 2" (TCPP-20009) DFGT and G27 racing wheels Logitech Flight Force (WingMan Force 3D) Hori FlighStick 1 (I also have some knowledge on how the FS2 works)
Devices with PS style connector: Jogcon Negcon Volume (it's a paddle. works like a negcon) Jet de Go controller Taiko controller Dual Analog controller (the flightstick) Fishing controller with motion movement Some other devices with various modes like the Hori pad with digital/analog/dualanalog/negcon plus rumble on all modes, or the Logic3's RC style controller that can be switched to negcon / negcon with rumble / jogcon
And I have a good knowledge of how all the above device works. I can dump and document the device descriptors and reports. Can send/receive data if needed. I've made adapters for them. Please let me know if I can help.
Description
It would be handier if people know which devices are missing from PCSX2 and people that have or can buy those devices can dump the USB descriptors to then enable the functionality in these games.
Reason
Easier for tracking and letting people know how to help PCSX2 even without much coding knowledge.
Quote by jackun on how to dump these USB descriptors:
Example of outputs: https://github.com/jackun/USBqemu-wheel/issues/44 https://github.com/jackun/USBqemu-wheel/issues/47 https://github.com/PCSX2/pcsx2/issues/4167
Examples
Currently missing devices (needs verification and expansion):
USB;
PAD;
Combined USB + PAD;
Related: https://github.com/PCSX2/pcsx2/issues/3924 https://github.com/PCSX2/pcsx2/issues/3931 https://github.com/PCSX2/pcsx2/issues/4041 (missing some features but the controller functionality is merged) https://github.com/PCSX2/pcsx2/issues/4167