Open tee4341 opened 2 years ago
A gsdump would be nice.
Also upgrade to the latest dev build. 2271 is a fair amount of changes behind 2351 so might as well make sure this isn't already obsolete.
@tee4341 Any update, also try testing with higher blending levels.
@tee4341 Any update, also try testing with higher blending levels.
All shadows render work fine...
opengl + external shader .fx
Direct3d11+ external shader .fx
Vulkan
Direct3d12+ external shader .fx (external shader not run) "and change render ingameplay only it can run"
after change mode or exit to another page it error
Cannot be used Direct3d12 from the start of the game. will not load into play
test on -v1.7.2672
If they work fine then I will close it, the dx12 issue is separate.
Reopening this as this bug was never fixed. Actual problem is during night matches, the four sided shadows are too dark in HW mode. Changing Blending to highest makes it even more dark (may not happen in gsdump). Gsdump attached. 2002 FIFA World Cup_SLUS-20404_20230225223307.gs.zip
still an issue as of 1.7.5090
Still an issue in 1.7.5192
Pausing the game and in replays, shadows render perfectly, blended and with players shape. But during gameplay they are an unfiltered low res black cross.
Shadows are fixed by #7655
Describe the Bug
2002 FIFA World Cup (USA) All GPU render shadow bug
Reproduction Steps
Stop this game shadow work fine
Expected Behavior
Software render worke fine
PCSX2 Revision
1.7.2271
Operating System
Windows 11
If Linux - Specify Distro
No response
CPU
i7
GPU
gtx950m
GS Settings
No response
Emulation Settings
No response
GS Window Screenshots
No response
Logs & Dumps
No response