Closed waspennator closed 1 year ago
For dx11/12 they will need High blending for the brighter screen.
This issue started at v1.7.2301, earlier 1.7 versions have had different graphical glitches, but not this one. V1.6 didn't have any graphical glitches. Anyways, to get around this issue, turn on "Disable Depth Emulation" hack. Just note that this isn't the only graphical glitch, there's another one that seems to happen very randomly at stage 1 just after you go out the window. Basically it gives the impression of something that looks like an image retention, for the lack of a better description.
2301? then maybe @tellowkrinkle can have a look, or @iMineLink since they kind of worked on that code (the resizing stuff) together.
If i can be of any help, feel free. Though i'm not a coder, but i am a very diligent tester.
The GS dumps in the original post should be enough for now, thanks.
Time crisis 3 has the same white square on the left upper screen on vulkan and opengl now. didnt have thiseon old versions.
Time crisis 3 has the same white square on the left upper screen on vulkan and opengl now. didnt have thiseon old versions.
Same fix applies, turn on "Disable Depth Emulation" hack.
i cant find the "Disable Depth Emulation"...where is it?
found it...now the only problem are the huge stuttering and slowdowns...which i dont have in older versions from 2 years ago.
This issue still persists. At first these settings help the issue at the beginning of the game, "Disable Depth Emulation" and "High Blending" enabled. But the problems show up again later in the game. Only now with USB merge have I been able to progress and test it.
PCSX2 Nightly - v1.7.3732 SCES-50300
Can you make a gs-dump on the moment(s) of when the issue happens?
How To Create A GS Dump What is a GS dump? A GS dump is a dump of PS2 graphics data. The dump allows helpers, testers and developers to figure out how to fix graphics bugs.
Where do I make the dump? Get to a point in your game where the graphics bug is clearly visible. The issue must appear on your screen in order for it to be captured in the dump.
How do I make the dump? Stable 1.6.0 and Nightly 1.7 wxWidgets: Use the key combination Shift + F8
Nightly 1.7 Qt: Tools > Save Single Frame GS Dump
Where does the GS dump save to? GS dumps are saved to the /snaps folder.
Your graphics settings DO NOT affect the dump, and you will not need to change renderers, hardware fixes or any other settings.
More information on the PCSX2 forums: https://forums.pcsx2.net/Thread-How-to-create-a-proper-GS-dump
I have some more info as i test. It seems to be remnants from or related to the FMV. Skipping the FMV sometimes results in no artifacts, but letting it play almost always leaves the issue.
I'll get a dump in a moment
Do you want the gs.zst file? It says it doesnt support that file type
Do you want the gs.zst file? It says it doesnt support that file type
Just zip it (or might to extract and put that in a zip format)
It's just github limiting certain extensions.
Just note that this isn't the only graphical glitch, there's another one that seems to happen very randomly at stage 1 just after you go out the window. Basically it gives the impression of something that looks like an image retention, for the lack of a better description.
Should this issue have its own topic, as it is more related to foxholes description and not OP
yes, time crisis 2 has regressed for sure in the 1.7 builds in terms of gfx...wonder why.
Just note that this isn't the only graphical glitch, there's another one that seems to happen very randomly at stage 1 just after you go out the window. Basically it gives the impression of something that looks like an image retention, for the lack of a better description.
Should this issue have its own topic, as it is more related to foxholes description and not OP
Whatever fits the best to you.
It gets cleared by pressing F9 twice (changing to software and back):
Can't do much with a texture cache issue which is unfortunate. Needs more research.
It doesn't happen in 1.6 though, so something has caused it?
Changes happen all the time and not always for the better, called a regression.
Sometimes it doesn't show up though, which is odd. Watching or skipping FMV.
This issue still persists. At first these settings help the issue at the beginning of the game, "Disable Depth Emulation" and "High Blending" enabled. But the problems show up again later in the game. Only now with USB merge have I been able to progress and test it.
PCSX2 Nightly - v1.7.3732 SCES-50300
Can you create that exact dump on build v1.7.2300 https://buildbot.orphis.net/pcsx2/index.php?m=dl&rev=v1.7.2300&platform=windows-x86
Is this right? I haven't noticed any of the above so far with v1.7.2300, ive let cinematics end/skipped and started a few times.
With a bit of investigation the commit that caused the regression is https://github.com/PCSX2/pcsx2/commit/eca5eced63d216941b60ea907697143dd2c9c4e9
Testing out the other 2 Time Crisis games, like dudesh said. Opengl and Vulkan have the white square on the top left and dx11 and 12 have that whitish screen filter for 3 which can be fixed with disable depth buffer and high blending. (though no noticeable issues from first glance on software) Crisis Zone doesn't seem to have any noticeable issues at all visually or audio cutscene wise at first glance.
Played so much of the US copy of TC2 today and been unable to produce the error. If anyone else could test the two versions to confirm that it's just the PAL copy? (with disable depth buffer and high blending enabled)
Played so much of the US copy of TC2 today and been unable to produce the error. If anyone else could test the two versions to confirm that it's just the PAL copy? (with disable depth buffer and high blending enabled)
At that point shouldn't the Software Renderer be a better test to not be distracted with texture cache or other issues? Unless it's just for the visual errors as the PR title suggests.
Its just the visual errors, software mode runs it perfectly from what i've observed.
I noticed this issue again on newer version 1.7.4446 last version i tried doesn't seem to have it 1.7.4379
Describe the Bug
For some reason, this game seems to have slight visual glitches across all of the backends. The Vulkan and OpenGL renderers have a noticeable white square that seems to stick around in the top left corner of the screen. DX11 and DX12 renderers have that, as well as the screen being a brighter white then usual. Software Renderer doesn't have either of the issues, but the demo play text looks garbled and warped.
Reproduction Steps
Skip the intro and let the game go to demo play and it should be noticeable right away.
Use Vulkan and OpenGL for the white square at the top left.
Use DX11 and DX12 for the white square and a strangely brighter screen.
Use Software to see the demo play text garbled.
Expected Behavior
There should be no white square at the top left of the screen during gameplay, weird white bright filter, or garbled demo play text.
PCSX2 Revision
v1.7.2658
Operating System
Windows 11
If Linux - Specify Distro
No response
CPU
Ryzen 5 5600H
GPU
GTX 1650
GS Settings
No response
Emulation Settings
No response
GS Window Screenshots
Vulkan and OpenGL Renderers:
DX11 and DX12 Renderers:
Software Renderer:
Logs & Dumps
Time Crisis 2 - Visual Bugs DX12.zip Time Crisis 2 - Visual Bugs Software.zip Time Crisis 2 - Visual Bugs Vulkan.zip
Tested with Vulkan, DX12, and Software renderers.