Open drachenschanze opened 2 years ago
can this be double checked on lastest nightly ?
still an issue of v1.7.4043
Sound work fine with +3 cyclerate. Even if bug is already triggered, setting +3 workaround it.
Seems like a game bug, but i'm not really good in SIF stuff. Game is disabling voice only if sceSifDmaStat return non negative value. I'm not familiar with that function but internally its testing SIF1 CHCR.STR, and return -1 if dma is not running. Problem starts when EE is too slow, and transfer already finished. Voice that should be disabled here is just still playing. More than that if you push any button, next dma is send without disabling old voices.
0x1181A4 jal sceSifDmaStat
0x1181A8 move $a0, $v0
0x1181AC bltz $v0, skip_disable <-- Less than zero is returned if sif1 chcr str bit is 0
0x1181B0 addu $v0, $s0, $s5
0x1181B4 sw $zero, 4($v0) <-- Disable voices send by that dma.
Patch to workaround it, not sure there is anything else that can fix it. Beside +3 cyclerate, or proper cycle counting.
patch=1,EE,001181AC,word,00000000
interesting :thinking:
this is still happening. it's a CD based game.
Describe the Bug
As soon as you press a button on the memory card screen the sound effect gets much louder and stuck playing forever. I couldn't find a way to record audio in PCSX2 unfortunately or I'd post a recording. As soon as you get here move from the yes to no option.
Reproduction Steps
Start the game and interact with the memory card screen.
Expected Behavior
No response
PCSX2 Revision
pcsx2-v1.7.3273-windows-64bit-AVX2-Qt
Operating System
Windows 10 (64bit)
If Linux - Specify Distro
No response
CPU
Intel i5
GPU
GTX 1070
GS Settings
Default
Emulation Settings
Default
GS Window Screenshots
No response
Logs & Dumps
No response