PCSX2 / pcsx2

PCSX2 - The Playstation 2 Emulator
https://pcsx2.net
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SSX 3 Red bars #769

Closed pete3k closed 8 years ago

pete3k commented 9 years ago

When you start a race any race. You notice on the screen rows of red bars going up and down. Very distracting.

refractionpcsx2 commented 9 years ago

Are you still using unofficial builds as you were here: http://forums.pcsx2.net/Thread-SSX-3-red-lines ?

You never actually responded on there and can't say its not a support issue until options have been exhausted.

pete3k commented 9 years ago

I down loaded the latest version of pcsx2 from emucr 1.3.1-20150816181234(git). When setting it up I left the default settings. Here is are some images I was talking about

pic 1

pic 2

I tried multiple graphic setting including D3D9 (Hardware) D3D11 Hardware and Open GL (Hardware)

Is there any other tests you want me do?

pete3k commented 9 years ago

I can also tell you that this was happen for over a couple of months

pete3k commented 9 years ago

The same issue also effects SSX On Tour

refractionpcsx2 commented 9 years ago

and you have ticked Enable HW hacks, gone in to that section and set the CRC Level to Full yes?

gregory38 commented 9 years ago

Disable all core hack (VU cycle stealing / MTVU too) and retry the GL renderer.

pete3k commented 9 years ago

Yes to the both of you... no changes!!!

refractionpcsx2 commented 9 years ago

So the opengl renderer doesn't work either? Even with hw ogl depth ticked and the accurate blend option on full?

tiagoplacido commented 9 years ago

OS: linux mint 64-bit cpu: i7-2860qm gpu: gtx 560m Settings: OGL renderer, depth ON, acurate blend HIGH, crc level PARTIAL Status: no red bars game doesn't show graghical bugs

refractionpcsx2 commented 9 years ago

What about with CRC level None, try lowering the other settings until you find what stops the red bars.

But im chalking this down as DX renderer, Which we kind of expected.

tiagoplacido commented 9 years ago

the game works with depth ON crc NONE blending NONE it is a depth issue

refractionpcsx2 commented 9 years ago

Yeah that defo won't work on DX then :P

gregory38 commented 9 years ago

Hum, maybe we can move the hw depth support check box as "disable depth support" in user hack section.

refractionpcsx2 commented 9 years ago

Is it worth even having if there are no drawbacks? Is it much of a suck on performance?

gregory38 commented 9 years ago

Prafull found a couple of issues with depth support enabled. So far I manage to fix them but the option was useful (at least on the ini). I don't have any number on the performance but there is an impact for sure. Several depth conversion shader were in the top 5 on GoW. It really needs some perf numbers.

refractionpcsx2 commented 9 years ago

Would be good to know the impact

gregory38 commented 9 years ago

Yes. Besides depth isn't yet fully implemented. It misses a part to support the read of depth from the EE (nocturne). GPU->CPU transfers are slow by definition.

refractionpcsx2 commented 9 years ago

Yeh, Fatal Frame and a few other games read back the buffer in download to the VIF. if i recall this was the issue with the Slave to VU demo freezing, which i believe sudo fixed in software mode.

karasuhebi commented 9 years ago

@pete3k Did you try what @tiagoplacido suggested?

pete3k commented 9 years ago

Where are these settings.....

In the GSDX settings I only see crc hack level?

karasuhebi commented 9 years ago

Blending and Depth are settings exclusive to GSdx's OpenGL renderer, and only in pretty recent development builds. Once you update to a newer version, you should see this in your GSdx Plugin Settings window: 2015-09-09 19_11_07-gsdx settings

blieque commented 8 years ago

I'm experiencing the same issue. I recently upgraded a few things:

The game worked fine, although a little slow with the GT 610, before, but I get red lines now. Using either Direct3D9 (I have DX9 installed for Mirror's Edge) or Direct3D11 renderers I get the issue, but with OpenGL I don't, granted Hardware Depth is enabled. If it isn't enabled, the lines show. Although the lines go, performance naturally takes a severe hit. If I can provide any more information of use, do say.

For reference:

refractionpcsx2 commented 8 years ago

You will get issues with DX unless you put the CRC Hack level up to maximum which i think is DirectX Recommended.

blieque commented 8 years ago

Indeed, placing the CRC Hack Level to Aggressive does remove the lines. Thank-you!

FlatOutPS2 commented 8 years ago

You will get issues with DX unless you put the CRC Hack level up to maximum which i think is DirectX Recommended.

There's only one recommendation, Partial (OpenGL recommended), but no DX recommended. It defaults to Safest, which is the second highest setting.

willkuer commented 8 years ago

Full + skipdraw >= 3 or aggressive (which is probably just full + skipdraw) remove these issues on dx api's iirc. Using skipdraw you miss some effect though like the score overlay during/after jumps - again iirc. Obviously ogl is the api of choice here.

refractionpcsx2 commented 8 years ago

t defaults to Safest, which is the second highest setting.

Yes I think this is the DX recommended one, my apologies

superjeepboy commented 8 years ago

Hello, I have found a solution to fix this glitch. Try switching D3D11 Hardware to Software mode, but when you switch back you will get the bars back. Hardware has the bars glitch, but best FPS, Or clean graphics with worst performance.

willkuer commented 8 years ago

Please read carefully what was posted in this thread. Probably your solution was already mentioned. If not: the forum (forums.pcsx2.net) is a better place to ask for support. If you request support it would be good to get all relevant information including your settings and everything that you tried so far.

Tavy13 commented 8 years ago

I have found a solution to fix this glitch. Try switching D3D11 Hardware to Software mode,

THIS GET RID OF THE RED BARS!!

FlatOutPS2 commented 8 years ago

THIS GET RID OF THE RED BARS!!

Not sure if troll, or just blind to anything but the second to last post.

ssakash commented 8 years ago

Closing the issue as it's resolved on OpenGL hardware mode.

divinity76 commented 7 years ago

getting exactly the same problem with James Bond: Nightfire. should i open a separate issue?

MrCK1 commented 7 years ago

@divinity76 Switch to the OpenGL renderer.

lightningterror commented 6 years ago

I disagree with closing issues just because they are fixed on only one render, adding tags should be enough, anyway this has been fixed on Direct3D HW as well.