Closed Toastarrr closed 1 year ago
Trying to record this bug using Nvidia ShadowPlay in fullscreen causes the recording to abruptly end and save when the white flash happens.
I don't know exactly what's happening under the hood, but it seems like something in PCSX2 is getting "reset" when this bug occurs.
Can you re-enable extra + sign clamping on VU1 and see if it resolves it? if so I'll put it back on.
Changing VU1 Clamping Mode to "Extra + Preserve Sign" does not resolve it.
is it resolved if you put it in software mode (F9)?
The bug still happens in software mode. It doesn't happen in hardware regardless of VU1 Clamping setting.
This seems related. There are several other places in the game where a fade-to-black briefly flashes an incorrect frame at the end when using software. Here's two that I found:
can you record a multiframe GS Dump of one of these transitions? that might be useful.
The hotkeys (which you hold down for the recording period) should be R-Ctrl + R-Shift + F8, but you can modify it in the hotkeys, if you want something easier.
Here's a GS dump made while using software mode. GSdump.zip
What's strange is that the dump file doesn't show the flash even though I saw it while recording. It's the same with the GS dump I posted yesterday.
well, that's annoying...
Okay so is there an easy point from a memcard save we can go to in order to reproduce it? along with some instructions (remember the likelyhood is none of us have played this game)
The fastest way I know to encounter it is to select Claire Moa Temple from the map, beat the boss by picking up enemies (Square) and throwing them (Square) at the flashing weak point, and then making a save state so you can replay the cutscene at the end.
It's a very short and easy boss, so it's hopefully not too much of a problem. Mcd001.zip
alright, thanks :)
I've discovered you don't even need to go further than the title screen to see the screen flash white after a fade-to-black
I discovered the title screen flash while creating a save where the Momett House issue I described in the first post can be seen.
Mcd001.zip To reproduce the bug described at the top of this thread, select Momett House from the map and watch the cutscene in software mode. The Claire Moa Temple instance can also be seen using this save by following the steps in my last post.
I replicated it on the US version by letting the intro run. Using an Nvidia 2080Ti, so it's not an AMD issue. Also it's a software renderer, so it's very unlikely to be vendor specific.
oh right.. hmm, well I do have a Ryzen CPU. But it seems highly unlikely still.
This appears to be fixed on the newest build. Not sure what did it, though. Can you still replicate this @refractionpcsx2 ?
Can confirm it was fixed by #8014, nice :)
Describe the Bug
Visiting Momett House after collecting enough dolls to unlock a new level or feature will play a brief cutscene. On software, this cutscene makes the screen flash white after ending.
The cutscene ends normally on hardware.
Reproduction Steps
Visit Momett House after collecting enough dolls to unlock something.
Expected Behavior
The screen should fade to black, then fade back in.
PCSX2 Revision
PCSX2 Nightly - v1.7.3900
Operating System
Windows 10 (64bit)
If Linux - Specify Distro
No response
CPU
AMD Ryzen 5 2600X Six-Core Processor
GPU
4095MB NVIDIA GeForce GTX 1080
GS Settings
Software Renderer
Emulation Settings
No response
GS Window Screenshots
Logs & Dumps
Google Drive link to GS dump emulog.txt