Open xiriby opened 1 year ago
I doubt it goes in to 480p mode since most televisions didn't support that, progressive 240p sounds correct.
the hardware graphical bug is of course wrong.
I doubt it goes in to 480p mode since most televisions didn't support that, progressive 240p sounds correct.
the hardware graphical bug is of course wrong.
okay i will edit my issue
Annoyingly I can't reproduce the glitch from your GS Dump, but you can fix the colour of the brown part by using high blending accuracy
Annoyingly I can't reproduce the glitch from your GS Dump, but you can fix the colour of the brown part by using high blending accuracy
I didn't notice I wasn't on Full Hash Cache. it fixes the issue so sorry my bad
Okay, but this may still be a bug, I'll ask the guy who wrote the hash cache stuff to see if he knows why it might break with it off.
Okay, but this may still be a bug, I'll ask the guy who wrote the hash cache stuff to see if he knows why it might break with it off.
Wait, I remember why I disabled this in the first place it makes the game crashes i will upload a crash dump soon
please, thanks. Though I think these are both symptoms of something not being right underneath that hash cache kinda covers up.
please, thanks. Though I think these are both symptoms of something not being right underneath that hash cache kinda covers up.
I updated my issue and added emulog
I have graphical glitches using Vulkan and SW or any renderer
Picture here https://ibb.co/CM8Tyy0
It happens allways on the same place, graphical glitches occur after long white screen pause
I will upload save state soon
please, thanks. Though I think these are both symptoms of something not being right underneath that hash cache kinda covers up.
I updated my issue and added emulog
[ 117.3360] D3D12: Executing command buffer due to 'Couldn't allocate texture.' [ 117.3407] Create texture failed: 0x887A0005 [ 117.3408] GS: Memory allocation failure. [ 117.3410] Create texture failed: 0x887A0005
This would suggest you've run out of VRAM, what is your upscaling set to? Can you try a lower value?
https://www.mediafire.com/file/f9ja2melqwx54qa/Herdy+Gerdy+(pick+up+boots).p2s/file
Save state, pick up the boots and after big white screen pause, graphical glitches will appear
Describe the Bug
GS: Memory allocation failure. Create texture failed: 0x887A0005 D3D12: Executing command buffer due to '
endlessly
hash cache can't be disabled since it causes the graphical issue
Reproduction Steps
Play on hardware mode and set the hash cache set to partial /full when using Directx12 Start a new game and after a few minutes the game crashes
Start a new game, talk to the boy and press yes, talk to the old lady, and press yes
Expected Behavior
PCSX2 Revision
1.7.4481
Operating System
Windows 10 (64bit)
If Linux - Specify Distro
No response
CPU
I7-8700
GPU
GTX 1060 6GB
GS Settings
Any hardware rendering
Emulation Settings
Default
GS Window Screenshots
HW:
Sw:
HW hash cache is set to None:
Logs & Dumps
Crash dump emulog.txt
The map Herdy Gerdy_SLES-50751_20230509224656.zip