Open jonasos3 opened 1 year ago
Yeah, I kinda re-broke it when I rewrote the PCRTC, I guess I can look at it again, I just don't like adding all these hacks to get around problems :(
Thanks for taking a look if you do find the time, I appreciate it very much either way! :)
Just a thought, sort of bypassing the issue for now; should Anti-Blur OFF be added to the GameDB/gamefixes for MGS2? This way the problem will only appear when upscaling (at least until it is fixed), and the annoying bobbing/skipping will be gone. This way new players on default settings won't experience the issue :)
Even before it was "re-broke" as you said, the bobbing would be there with Anti-Blur ON.
^...
"Even before it was "re-broke" as you said, the bobbing would be there with Anti-Blur ON." i thought, but I was informed that this shouldn't be the case. That there were builds where Anti-Blur could be ON, and there would be no bobbing.
Just to get this information posted somewhere, I've now tested builds; v1.7.2980 v1.7.3603 v1.7.3816 v1.7.3963 v1.7.4011 v1.7.4035 v1.7.4039 v1.7.4558 on two different PC's (one Windows 11, one Windows 10). Freshly downloaded builds, extracted to their own folders, default settings, tried both NTSC and PAL versions of the game MGS2, and I cannot find a build that does not display this bobbing while Anti-Blur is ON, even after the previous fix (which was now re-broken). I was under the impression that the pervious fix included allowing users to disable Anti-Blur, making the bobbing a non-issue (although also making the game blurrier), not that it would allow for Anti-Blur to be ON while not getting the bobbing.
If anyone has any of the builds that should allow for Anti-Blur ON + no bobbing I would love to try them out, I can't get it to work at least on my end... Thanks!
Describe the Bug
There seems to be a sort of regression, an issue similar to #6411 is back. When viewing transparent effects (codec with Otacons glasses, water surface, throwing a punch (the blur)) the image skips a line up or down, resulting in a jarring visual effect. If you look at any UI-element and press the punch button, you'll see the skip I'm talking about, same as pictured in #6411. Sort of like an interlace/line-skip.
The issue persists as long as any such effect is visible, and returns to normal after. Throw a O O O combo to see it change back and forth rapidly, here it is very noticable.
Reproduction Steps
Use newest nightly (1.7.4549). Load Metal Gear Solid 2 (I've used the Substance NTSC version). Start new game (tanker first). Skip cutscenes, get to the tanker/playable section. Punch, see how the image skips up/down.
Expected Behavior
On older versions (1.7.4035 for example) the issue is there as well, BUT turning anti-blur off sorts it out. This is also the case for the newer builds, HOWEVER, not when upscaling.
When upscaled and anti-blur off, new builds still skip up/down. When upscaled and anti-blur off, old builds DO NOT skip.
Not skipping is obviously preferable.
PCSX2 Revision
1.7.4549
Operating System
Windows 11
If Linux - Specify Distro
No response
CPU
i9-13900
GPU
RTX 4080
GS Settings
Everything at default, only changing Anti-Blur, Upscale/render-resolution.
Emulation Settings
No response
GS Window Screenshots
No response
Logs & Dumps
No response