Open ssakash opened 9 years ago
The screenshots are so tiny they are of no use...
Did the isssue occurs in the SW renderer of the 1.2 release?
@bositman : Fixed it.
@gregory38 : The issue doesn't occur on SW renderer of 1.2.1 stable version. It works exactly the same as the software mode on latest dev build. though the D3D9 & D3D11 (hardware mode) on 1.2.1 don't have the vertical lines bug, whereas the current D3D9 & D3D11 ( hardware mode) have blue & red colored vertical lines which could only be solved by using Skipdraw to 1.
Because 1.2.1 set automatically skipdraw to 1.
Hum, it is likely related to a depth effect. Maybe it is related to #806
Just tried out #806 and the issue still exists.
Could you try #1306 (in case I'm very lucky)
Posting it here to safe anyone from trying, 1306 doesn't fix this issue.
Ok. I need to look into it but I guess there using a dynamic buffer width. It could explain why the left of the screen is correct.
This is a half screen bottom issue. It depends on which angle you rotate the car but it's possible to make the entire bottom half broken.
GS dump from Discord because OG dump is 8 years old: TOCA_Race_Driver2-_The_Ultimate_Racing_Simulator_SLUS-21039_20230305005626.gs.zip
_PCSX2 versions used:_ pcsx2-v1.3.1-1299-gb6d9ea8-windows-x86 _Emulation settings:_ "Safest" preset, no hacks. _Plugins used:_ GSdx-AVX2, cddvdGigaherz _Plugin settings:_ CRC Hack Level "None"
Hardware Specifications
_CPU:_ Intel® Core™ i5-4690K CPU @ 3.50GHz _GPU:_ GeForce GTX 970 (Driver: NVIDIA 358.50)
Description
This is from demo disc SCED-52933 but it's also reported in the full versions. While using any HW renderer, in 3rd person view a translucent black box covers the player's car and its dynamic shadow appears to be broken. Other cars passing through this box get their shadows turned into boxes too. Setting the HW hack "Skip Draw" to 1 is a known workaround but it disables the player's car dynamic shadow and some other effects. This bug is known in the wiki as "Broken Shadows".
Screenshots
Software mode
OGL HW renderer
OGL HW renderer with Skip Draw set to 1
_GS dump_ : http://forums.pcsx2.net/attachment.php?aid=57698