PCSX2 / pcsx2

PCSX2 - The Playstation 2 Emulator
https://pcsx2.net
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Final Fantasy X core (?) bug in Kilika #983

Closed karasuhebi closed 2 years ago

karasuhebi commented 8 years ago

There's a small issue that I've noticed in Kilika. If you look closely at the provided screenshot, there's a part of untextured terrain showing up in there. It looks blue and it's down and to the right of Tidus. This doesn't happen on the PS2. I think it's a core bug because it happens on all of GSdx's renderers (D3D9, D3D11, OGL...hardware and software), as well as ZeroGS. It also happens on PCSX2 versions going as far back as 0.9.6.

At first I thought it was an issue with the widescreen patch since I've seen the issue happen before but on parts of the map that were clearly never supposed to be shown in a 4:3 aspect ratio (http://i.imgur.com/5CZ4nCC.png VS http://i.imgur.com/GH8i8Rn.png) so I turned off widescreen patches just in case.

Here's what it looks like in PCSX2: si1qet4

Here's what it's supposed to look like: 2015-11-18 10 33 34

Just for the lulz, here's what it looks like on PCSX2 0.9.6 using ZeroGS: fxi9xaz

Masamune3210 commented 8 years ago

You sent the issue too soon, the last picture didnt upload

karasuhebi commented 8 years ago

Thanks but the last picture is not that important, it's just a funky-looking picture of what FFX used to look like back in the day on PCSX2 using ZeroGS. You should be able to force a refresh on your browser to get it to show up though. Ctrl+F5.

Sarania commented 8 years ago

As we can see based on the last old ZeroGS picture, the small bug appears to be a complete gap in polys that is allowing the base color to show through. I'm guessing it's a precision issue in the GS core?

FlatOutPS2 commented 7 years ago

This issue is still present in current latest git build, but I did notice something new.

The gap is larger when using the OpenGL Hardware renderer than any of the other rendererer(OGL SW, D3D9 SW & HW, D3D11 HW & SW are all the same). The dark ground texture seems to move back when OGL HW is selected.

So it likely is a GSdx issue.

GSDump: Final Fantasy X - small blue gap.zip

refractionpcsx2 commented 3 years ago

Is this still an issue on latest dev builds?

karasuhebi commented 3 years ago

Is this still an issue on latest dev builds?

I can test tonight and find out. I'll let you know.

karasuhebi commented 3 years ago

Yeah it's still there on the latest dev builds. I tested the latest one, 1.7.0-dev-685, using stock settings.

refractionpcsx2 commented 3 years ago

Alright, thanks for testing anyways :)

Jakey757 commented 3 years ago

Software mode's edge anti-aliasing fixes this, hardware mode has no equivalent. geometry appears to expand slightly when anti-aliasing is on. image image switch to software mode with f9 and press delete to toggle edge AA. tested on 1.7.0 dev 1803. I will check #3341 when i get there and update.

lightningterror commented 2 years ago

Duplicate and newer/updated #3341