This game runs 3 .elf and with the new pnach system it does not work correctly. It does not require conditionals because the widescreen addresses change every time an .elf is executed and there is no conflict. The only thing I haven't been able to test is LAN/Internet Multiplayer because I don't have the Ethernet Network Adapter configured, but I have made sure the addresses match the values when "BO3NETGM.ELF" is run. I guess ElHecht tested it when he made the patch.
This game runs 3 .elf and with the new pnach system it does not work correctly. It does not require conditionals because the widescreen addresses change every time an .elf is executed and there is no conflict. The only thing I haven't been able to test is LAN/Internet Multiplayer because I don't have the Ethernet Network Adapter configured, but I have made sure the addresses match the values when "BO3NETGM.ELF" is run. I guess ElHecht tested it when he made the patch.