When using widescreen patch builded in emulator or ultrawide patch i find in internet. Textures dont load or something very wrong happened with them. Also WS patch reduce trees drawing :( I check different API, different resolution with native, different setting and nothing but turning off mipmapping can resolve that. I
Original:
With build in emulator widescreen patch:
Also turning off texture filtering fix trees:
Make them less accurate but crisper
And turning off mipmapping fix tires and further textures:
I would argue that that sacrifice is worth it.
Latest dev version of pcsx2, NTSC game, default setting with high blending like emulator purpose, i7 770, win 10.
When using widescreen patch builded in emulator or ultrawide patch i find in internet. Textures dont load or something very wrong happened with them. Also WS patch reduce trees drawing :( I check different API, different resolution with native, different setting and nothing but turning off mipmapping can resolve that. I Original:
With build in emulator widescreen patch:
![02 16-9](https://github.com/PCSX2/pcsx2_patches/assets/33418073/de98ad50-d662-41ed-a0f9-c0be4d52aceb)
Also turning off texture filtering fix trees:
Make them less accurate but crisper
And turning off mipmapping fix tires and further textures:
I would argue that that sacrifice is worth it.
Latest dev version of pcsx2, NTSC game, default setting with high blending like emulator purpose, i7 770, win 10.
https://youtu.be/jI658H3QUB0