Open crashGG opened 3 weeks ago
But the calculation is correct, according to my tests this change is not convenient to have in the repository...
4:3 original
Current patch, matches the original proportion
PR Scanlines appear in native resolution denoting that something is not right. Also, the original 4:3 aspect ratio is lost in comparison.
I used the deinterlacing patch at the same time as the 16:9 patch. I didn't seem to notice any issues with the image under hardware acceleration.
The same for Tekken Tag Tournament (Japan) (v3.00) ,and with a No-Interlacing patch added
The ratio of Tekken TT should be 640:448 (original pixel ratio), but it is usually stretched to 4:3 in pcsx2, causing the y-axis to be stretched by 7.14% and the character to look a bit thin and long visually.This issue also carries over to using the 16:9 patch.
Now adjust a value on the 16:9 patch to get the character back to the correct ratio.
master:
pr: