Closed NineKain closed 1 week ago
Have you made comparisons of whether these patches are really necessary? Because they only make things worse in general. https://github.com/PCSX2/pcsx2_patches/pull/273
I have made them because it looked better than base, but of course anyone can test and decide for themselves
I have tested them and there are the tests, they look clearly worse
How come? In my end they look sharp and stable, can you post some screenshots? Have you tried them in motion?
gametitle=Tsugunai: Atonement NTSC-U SLUS-20292 * 9D57694E
Suggestion: Try out this hack to see if it works better.
[Widescreen 16:9] gsaspectratio=16:9 patch=1,EE,0017cf94,word,3c013f40 // field // patch=1,EE,0018c1ac,word,3c013f40 // ? patch=1,EE,001c1f30,word,3c013f40 // battle patch=1,EE,001b7e28,word,3c013f40 // amulet patch=1,EE,001acb94,word,3c013f40 // + patch=1,EE,001ac534,word,3c013f40 // + patch=1,EE,001c1ea4,word,3c013f40 // strage attack
Sure and many more, the result is always worse than if we compare it with the default options of pcsx2. Between the pull I posted at the beginning and these comparisons I show with and without the patch you publish, it is evident and noticeable.
pcsx2 default ↑
with patch ↑
pcsx2 default 3x ↑
with patch 3x Note the saw teeth ↑
pcsx2 default with patch ↑
pcsx2 default 3x ↑ with patch 3x Note the saw teeth in the tree and graphics 3d ↑
pcsx2 default ↑ with patch ↑
pcsx2 default 3x ↑ with patch 3x ↑
pcsx2 default ↑ with patch ↑
pcsx2 default 3x ↑ with patch 3x ↑
pcsx2 default ↑ with patch ↑
pcsx2 default 3x ↑ with patch 3x ↑
In this I don't see any difference so I don't see any need to disable any routine.
I guess the aliasing is a byproduct of making the game sharper, PCSX2 doesnt have any kind of AA apart from supersampling, native 480p games also have aliasing, I dont see it as a reason to not use deinterlacing patches
gametitle=Tsugunai: Atonement NTSC-U SLUS-20292 * 9D57694E
Suggestion: Try out this hack to see if it works better.
[Widescreen 16:9] gsaspectratio=16:9 patch=1,EE,0017cf94,word,3c013f40 // field // patch=1,EE,0018c1ac,word,3c013f40 // ? patch=1,EE,001c1f30,word,3c013f40 // battle patch=1,EE,001b7e28,word,3c013f40 // amulet patch=1,EE,001acb94,word,3c013f40 // + patch=1,EE,001ac534,word,3c013f40 // + patch=1,EE,001c1ea4,word,3c013f40 // strage attack
works fine btw, dont notice much difference between this and og
Can someone review this?
Tested all of them, they work and look good