Open GoogleCodeExporter opened 9 years ago
Yeah I think that's a fine idea. We would rather get done with the tournament
first, but I will keep this in mind!
Also there are some other changes that may need to go in - in particular I am
noticing that Irrlicht calls an expensive function for all mesh objects *twice*
- once for collision detection and once for rendering. It seems like this could
only be done once per frame.
Original comment by ikarpov
on 9 Dec 2011 at 12:48
Original comment by ikarpov
on 1 Sep 2013 at 7:10
Original issue reported on code.google.com by
space...@gmail.com
on 9 Dec 2011 at 7:38