Closed larsbrinkhoff closed 3 years ago
The sources we have already are later versions than these -- for files that overlap in name. However, I don't know what NP, NDEFS, and NROOMS are -- my guess is that they were superseded by other files, given that ACT1-3 and ROOMS are older than what we have. Consequently, I suspect that the SAVE files are for an older version. Still, it would be interesting to try to run them.....if we had an interpreter of the right vintage.
I made this as a note for the future. I found these files some time ago, but forgot where. I agree the latest version is better for this repository.
The NBIN files are not super-interesting, since they're compiled. This leaves: NP, which I'd guess is a parser in development; and DUNGZ and ACT2Z, which are interesting because the source files were properly ACT2 and DUNG. So I'll hypothesize that this shows some work on the parser to better support whatever puzzles were in ACT2.
Are the DUNGZ and ACT2Z files plain-text or scrambled/encrypted? I ask because the SCRMBL program on ITS takes files with FN1 FOO and produces files with FN1 FOOZ.
Good point. Yeah, that’s plausible; we did keep them encrypted (which led to the whole adventure with Ted Hess’s using DEC 20s running acceptance to find the password for the source files he’d grabbed). -ta
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Are the DUNGZ and ACT2Z files plain-text or scrambled/encrypted? I ask because the SCRMBL program on ITS takes files with FN1 FOO and produces files with FN1 FOOZ.
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And the reason I know this is when I stole all the sources off DM and copied them to MIT-MULTICS (when you caught me doing this), I also saved a copy on MIT-MC -- but I used SCRMBL to encrypt them all so as not to leave them lying in the open.
Funny thing is that when we resurrected ITS and I restored the files from my home directory, I had no clue what password I used with SCRMBL to encrypt them. I racked my brain for days to no avail. Then, one night, while trying to fall asleep, a password popped into my head. I got up and raced to my ITS machine where I tried it -- and it worked!
Yes, you are right. The "Z" files are encrypted. We'll have to run a KL10 emulator to decrypt those!
Assuming you know the password. Unless you want to use a password cracker. The passwords for SCRMBL were sixbit strings, hence only 6 6-bit characters long. Shouldn't be that hard to write a cracker.
@atsampson made a C implementation of SCRMBL and I used his code to brute force decrypt ACT2Z and DUNGZ.
What was the password?
MIT has agreed to release these files.
MIT has agreed to release these files.
Did they indicate under what terms? My hope would be under one of https://www.gnu.org/licenses/license-list.html#SoftwareLicenses
No, they haven't. I'm in wait and see mode now.
Presumably something that is pretty much unconstrained (that is, not one of the many GPL versions that I still don’t fully comprehend). I understand that “MIT license” as a name has been deprecated, but is anything else even close to appropriate? -ta
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MIT has agreed to release these files.
Did they indicate under what terms? My hope would be under one of https://www.gnu.org/licenses/license-list.html#SoftwareLicenses
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Earliest files listed in tape database:
MARC PARSER 9 1977-06-01 00:15:16
MARC DEFS 23 1977-06-01 23:47:07
MARC MAZER 38 1977-06-02 00:23:57
MARC ROOMS 51 1977-06-02 02:41:27
TAA TELL 3 1977-06-08 01:50:19
MARC TS ZORK 1977-06-09 19:55:46
PDL MELEE 16 1977-06-18 14:09:18
SEND AACT 2 1977-06-25 20:22:00
MARC NPARSE 20 1977-07-01 05:05:28
TAA DUNGON 8 1977-07-05 16:58:20
MUDBUG ACT1 10 1977-07-08 23:18:44
MUDBUG ACT2 5 1977-07-08 21:59:18
MUDBUG ACT3 1 1977-07-08 21:59:30
LCF NP 82 1977-12-04 16:51:08
LCF MAKSTR 5 1977-12-10 12:54:16
LCF TYPHAK 4 1977-12-10 18:31:09
The files are now available from GitHub: https://github.com/MITDDC/zork
@atsampson, I don't see any assembly language in this version. Do you think it can be loaded into Muddle like you did with the newest version?
I'm not sure whether there is a complete set of files, or whether files from other directories might be needed.
I do believe the LCF file set is missing TELL. I can see TAA; TELL 85 from November 1977, and LCF; TELL 94 from February 1978. But the actual file contents are not on any tape I can find.
MAKSTR loads as is, but the other files throw various errors.
DEFS has this:
<AND <L? ,MUDDLE 100> <USE "LSRTNS">>
One thing to consider now that the files are available. Should we copy them to this repository. I'd be inclined to say that if they can be made to actually run, then yes. Otherwise, maybe not.
If they can’t be made to run, I’d say definitely not, since we have a later version already in our repo.
I think this source set is still missing some bits, since there's no definition of TELL (I haven't poked around in the save file to see if it's Muddle or assembler). It reads input in RDCOM using the READSTRING builtin rather than the assembler code in the latest version, though, so it might be useful to steal that version of RDCOM...
We should have TAA; TELL 3 and 35 incoming. Also the Muddle asssembler.
January 1978 files in https://github.com/MITDDC/zork
I played around with this version of zork, and note that it is a 500-point version (the final had 616 points, plus a 100-point endgame). So there must have been a lot added after 1978.
I note that the "save" command doesn't work. Giving the command "save" gives the following results:
>save "w1"
Can't open channel for save.
>
For SAVE to work, you need a MSGS file in your user directory. The fn2 should be your uname.
I wonder if we should reenable the check for the existance of _MSGS_ FOO in TS ZORK (maybe with a friendlier error message than "Losers with the name FOO cannot play ZORK!").
Either that, or patch out the SAVE check.
And it should be friendlier…why, exactly? That environment was not for the thin-skinned; anything polite would be historically inaccurate. -ta
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I wonder if we should reenable the check for the existance of MSGS FOO in TS ZORK (maybe with a friendlier error message than "Losers with the name FOO cannot play ZORK!").
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Tim, I find your previous post confusing. Since the environment is not for the thin-skinned, shouldn't we be as obnoxious as we were "back then"? Why do you think we should make the message friendlier?
It was me that suggested it should be friendlier - and I appreciate the point. How about we just add a note to the games documentation instead?
Wasn’t me suggesting that it be friendlier, god forbid. I was responding to Adam Sampson. -ta
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Tim, I find your previous post confusing. Since the environment is not for the thin-skinned, shouldn't we be as obnoxious as we were "back then"? Why do you think we should make the message friendlier?
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Ah, sorry. Didn't parse the message properly. Indeed, it would be a travesty to make the message friendlier.
I think you should include a note in the documentation saying that in order to save in zork, you must have the requisite file.
I'm making some updates to the Zork section in games.md. I have provided instructions for how to create a user directory and make a _MSGS_ file in it.
Though not exactly historically accurate, I think it's useful to allow people to play Zork any time of the day and week.
@eswenson1, where do you see how many points Zork has?
Without the source, you can run the game and invoke the "score" command. It will tell you your current score, as well as the maximum possible. When I played the 1977-06-14 version yesterday, it said that there were 285 possible points.
The 1977-07-01 version has a max of 387 points.
And of course the latest has 616, IIRC correctly -- plus 100 points in the endgame.
So we have these binary versions.
Timestamp | Muddle | ToTS tape | Points |
---|---|---|---|
1977-06-12 | 54 | 9006255 | 285 |
1977-06-14 | 54 | 2100085, 9005183 | 285 |
1977-07-01 | 54 | 9005143 | 387 |
1977-12-04 | 54 | 9005196 | 500 |
1977-12-12 | 54 | 9005196 | 500 |
1978-01-07 | 54 | 9005095 | 500 |
1978-01-11 | 54 | 9005095 | |
1978-01-23 | 54 | 100066, 9005201 | 500 |
1978-01-25 | 54 | 100066, 9005201 | |
1978-01-26 | 54 | 9005201 | |
1978-01-28 | 54 | 9005201 | |
1989-01-08 | 2841 |
Zork was inspired by (Collosal Cave) Adventure. I find these timestamps related to ADVENT on ITS:
PDL ADVENT SOURCE 1977-03-11 08:04:06
KBS ADVENT SOURCE 1977-03-30 19:34:31
.MSGS. ADVENT URE 1977-05-25 11:45:52
.MSGS. ADVENT URE 1977-06-08 02:25:55
BERN TS ADVENT 1977-06-13 04:26:22
SYS2 TS ADVENT 1977-06-13 04:26:22
SYS2 TS ADVENT 1977-06-25 17:53:37
SYS2 TS ADVENT 1977-07-03 15:16:27
My interpretation is that PDL was a early Adventure player, along with KBS. Apparently there was some kind of announcement about Adventure in late May, maybe updated early June. Someone called BERN had an executable that was copied to or from SYS2 in mid June. The executable was updated later.
What about the ones loaded and run by NGAME? Where did they live? (EJS, BMT1, or elsewhere)? They might have had funky names to "hide" where they were in the file system IIRC. I have some vague recollection that EJS;AR8 MAIL was actually the binary for one of the games. It wasn't an archive. There was also EJS;AR5 MAIL -- that wasn't an archive either. One of those two files was ADVENT in disguise. We were having a real problem with people playing ADVENT on MC during the daytime, so we decided to obscure the location. NGAME, when you assemble it, asks for the location of a couple binary files. I think ADVENT and TREK were the two, but it's been such a long time.....
I looked in NGAME, and it seems to ask for the location at assembly time. The default is BMT1 as far as I can see. There are some files there called ADV1 1X etc. It seems obfuscated as you suggest. Maybe disassembling a TS GAME would tell.
I had a look at the new source files from June/July of 1977 at MITDDC.
In the file zork-1977-07/zork/9005183/taa/frob.glue
<USE "GLUE">
<SNAME "MARC">
<GROUP-LOAD "DEFS NBIN">
<GROUP-LOAD "ROOMS NBIN">
<GROUP-LOAD "TAA;TELL NBIN">
<GROUP-LOAD "MAZER NBIN">
<GROUP-LOAD "AACT NBIN">
<SET FOO (!.DEFS !.ROOMS !.TELL !.MAZER !.AACT)>
<GROUP-GLUE FOO <> <>>
<GROUP-DUMP "TAA;FOO GBIN" FOO ,PRINT>
We are definitly missing the AACT-file(s) from this time and probably the DUNGEON-file to be able to have a runnable version from source code from this time.
The ACT- and DUNGEON-files could, maybe, be reconstructed from later versions in combination with analysis of the MADADV SAVE-file from the same period, but are the files from the tape database listed below ever be released?
MARC PARSER 9 1977-06-01 00:15:16
MARC DEFS 23 1977-06-01 23:47:07
MARC MAZER 38 1977-06-02 00:23:57
MARC ROOMS 51 1977-06-02 02:41:27
TAA TELL 3 1977-06-08 01:50:19
MARC TS ZORK 1977-06-09 19:55:46
PDL MELEE 16 1977-06-18 14:09:18
TAA DUNGON 8 1977-07-05 16:58:20
MUDBUG ACT1 10 1977-07-08 23:18:44
MUDBUG ACT2 5 1977-07-08 21:59:18
MUDBUG ACT3 1 1977-07-08 21:59:30
LCF NP 82 1977-12-04 16:51:08
LCF MAKSTR 5 1977-12-10 12:54:16
LCF TYPHAK 4 1977-12-10 18:31:09
They seem to be from the right time.
Sorry, that file listing is from a record made when making backups and it only has the file names and timestamps. The files and their contents have not been found on any tape images so far. Given the amount of tapes we have examined in the ToTS collection, it seems likely we will not find any more from the DM machine. Fingers crossed, maybe a few more could be hiding in there somewhere.
The AACT file is a bit of a mystery. I did find suitably dated SEND 2 and 3 files in a directory called SEND, but there is no clue who it belonged to.
I assumed it was a compiled? (NBIN) aggregate of the ACT1-3, or probably ACT1 & ACT2 in this case.
I'm not sure about the various Muddle BIN files, but I believe NBIN is the output from a single file. As you can see in the FROB file you posted, the FOO GBIN file is "glued" together from the NBIN files DEFS, ROOMS, TELL, MAZER, and AACT. It seems to me maybe AACT was split in three ACTn files. Also MAZER went away, maybe renamed to DUNG?
Looking at the content of MAZER I would say that it became MAKSTR.
ACT contains the action-functions on rooms and objects. AACT maybe was the original file for actions that around this time (the earliest versions of ACT1-3 above are from 1977-07-08) got split when AACT became unmanageable big.
EDIT: the frob.glue-file is from 1977-06-08.
I think this can be closed now.
Files from December 1977.
LCF; ACT1 38 LCF; NNP NBIN LCF; NP 93 LCF; NDEFS NBIN LCF; NP 92 LCF; DEFS 63 LCF; MAKSTR NBIN LCF; MAKSTR 7 LCF; NROOMS NBIN LCF; ROOMS 99 LCF; DUNGZ 56 LCF; NACT2 NBIN LCF; ACT2Z 27 LCF; ROOMS 98 LCF; ACT3 13 LCF; ACT1 37 MADMAN; ZORK LOG MADMAN; MADADV HELP MADMAN; MADADV SAVE MADMAN; OMADAD SAVE