PFQNiet / Satisfactorio

Factorio mod that brings Satisfactory mechanics
GNU General Public License v3.0
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Resource spawning #1

Closed PFQNiet closed 3 years ago

PFQNiet commented 3 years ago

Resources will be spawned as individual, infinite tiles. Each "node" will be a 3x3 square, and nodes can come in "fields" of several nearby nodes. Starting area will have Iron, Copper and Limestone - other resources will spawn elsewhere. Nodes will then be guarded by enemies.

Ore spawning can borrow ideas from RSO, and will be modified by world settings. Frequency works as normal, Size refers to number of nodes in a cluster, and Richness modifies the chances of impure/normal/pure nodes.

PFQNiet commented 3 years ago

Progress so far: small biters spawn in the top-left corner of each node.
Still to do: vary up the enemies (spitters, crabs...) and that should also include actual handling of water-based nodes.