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PG649-3D-RPG
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Creature-Generation
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Generate random green colors for creature bones
#205
Leo1998
closed
1 year ago
0
moved color generation outside of mesh generator
#204
daktylus11
closed
1 year ago
0
Metaball rigging
#203
daktylus11
closed
1 year ago
0
made mesh generator compatible with non skeletal meshes
#202
daktylus11
closed
1 year ago
0
Bone coloring
#201
Leo1998
closed
1 year ago
0
Arm thickness has negative effect on body
#200
Thomas-cr
opened
1 year ago
0
small fix for dual quaternion skinning
#199
Leo1998
closed
1 year ago
0
small adjustment of rigging parameters
#198
Leo1998
closed
1 year ago
0
188 fix metaball mesh to fit new body shape
#197
daktylus11
closed
1 year ago
0
Fix material property in settings
#196
Leo1998
closed
1 year ago
0
fixed linux plugin file
#195
Leo1998
closed
1 year ago
1
Add sliding joints as shock absorbers
#194
vuffi-ra
closed
1 year ago
0
Add scaled down quadruped to test scene
#193
vuffi-ra
closed
1 year ago
0
Set (default) Material(s) for Creatures
#192
Thomas-cr
closed
1 year ago
0
Shock Absorption: "Sliding Joints"
#191
Thomas-cr
closed
1 year ago
0
improvements to bone heat weighting
#190
Leo1998
closed
1 year ago
0
make skeleton generation compatible with rigging
#189
daktylus11
closed
1 year ago
2
Fix Metaball Mesh to fit new body shape
#188
daktylus11
closed
1 year ago
0
added collider changes to quadruped as well and cleaned up parameters
#187
daktylus11
closed
1 year ago
0
torso, hips and shoulders now have box colliders
#186
daktylus11
closed
1 year ago
0
Feet skinning -> detached
#185
Thomas-cr
closed
1 year ago
0
change hip/shoulder/torso colliders
#184
daktylus11
closed
1 year ago
0
distribution samples are now only clamped if min and max are too clos…
#183
daktylus11
closed
1 year ago
0
171 animation fixes
#182
daktylus11
closed
1 year ago
0
Scale down creatures
#181
daktylus11
closed
1 year ago
1
171 animation fixes
#180
daktylus11
closed
1 year ago
0
Avoid collider overlap
#179
daktylus11
closed
1 year ago
0
Add option for default leg rotation
#178
daktylus11
closed
1 year ago
0
Bone heat method
#177
Leo1998
closed
1 year ago
1
175 split parameters for quadruped hind and front legs
#176
daktylus11
closed
1 year ago
1
Split parameters for quadruped hind- and front legs
#175
daktylus11
closed
1 year ago
0
173 separate biped and quadruped parameters
#174
daktylus11
closed
1 year ago
0
separate biped and quadruped parameters
#173
daktylus11
closed
1 year ago
0
(Upper) Arms sometimes too thin
#172
Thomas-cr
closed
1 year ago
1
Animation Fixes
#171
nconotor
closed
1 year ago
4
165 feet too thick
#170
daktylus11
closed
1 year ago
0
164 add new quadruped leg offset to root offset
#169
daktylus11
closed
1 year ago
1
Add editing tools to ParametricCreatureSettings
#168
vuffi-ra
closed
1 year ago
0
Editing Tools for ParametricCreatureSettings
#167
vuffi-ra
closed
1 year ago
0
Feet out of leg problem
#166
nconotor
closed
2 years ago
0
Feet too thick
#165
Thomas-cr
closed
1 year ago
1
Add new quadruped leg offset to root offset
#164
daktylus11
closed
1 year ago
0
151 reduce metaball blobbiness
#163
daktylus11
closed
2 years ago
0
Cleanup Skeleton Assembler
#162
vuffi-ra
closed
1 year ago
1
156 change creature parameters from min max intervals to normal distributions
#161
vuffi-ra
closed
2 years ago
0
152 replace colliders that are too short for capsules with box colliders
#160
daktylus11
closed
2 years ago
0
Quadruped stability options
#159
daktylus11
closed
2 years ago
0
added paw subcategory for setting quadruped joint limits
#158
daktylus11
closed
2 years ago
0
Free quadruped foot joint limits
#157
daktylus11
closed
2 years ago
0
Change creature parameters from Min-Max Intervals to normal distributions
#156
vuffi-ra
closed
2 years ago
0
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