PG649-3D-RPG / Creature-Generation

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Sekeletal Embedding Method/s -> Weight Calculation #10

Closed Thomas-cr closed 2 years ago

Thomas-cr commented 2 years ago

Inspiration: Computeranimation: Bone Heat Method, Bounded Biharmonic Weights; optimize per hand?

Thomas-cr commented 2 years ago

Summary of the methods in our Wiki: https://github.com/PG649-3D-RPG/Creature-Generation/wiki/Automatic-Rigging

Thomas-cr commented 2 years ago

Thomas & Leonard evaluieren: hat Unity bereits ein Skin-Attachement Ansatz?

Thomas-cr commented 2 years ago

Bibliothek vom Lehrstuhl (https://github.com/pmp-library/pmp-library) anschauen & zu libigl vergleichen?

Leo1998 commented 2 years ago

Dual-Quaternion Skinning: erstes Beispiel ist im Branch dq-skinning. Bisher ist Skin nur an den Kopf attached und Transformation scheinbar noch falsch.