PGMDev / PGM

The original PvP Game Manager for Minecraft
https://pgm.dev
GNU Affero General Public License v3.0
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Missing Modules #448

Open RuedigerLP opened 4 years ago

RuedigerLP commented 4 years ago
KingOfSquares commented 4 years ago

358 (Duplicate)

Pugzy commented 4 years ago

Other module changes can be found at http://docs.oc.tc/modules/proto

Do we want to update the OP with these property changes and filters?

Indicardo commented 4 years ago

All missing modules have been removed from the documentation (https://github.com/Electroid/PGM/commit/c92db582298f0dd61e794d67c8a68a74871aa113 and https://github.com/Electroid/PGM/commit/c2e57c841472fecb416cc186c80131ec44d0343a). I'll revert the commit once they are back

CrazyisCreeps commented 4 years ago

There's no support for the game attribute of <map> (for example <map game="Water Drop">). It allowed a custom title to be set for the match's gamemode.

Not a huge thing, ik, but it's one of those nice little things that made a map look a little better. Capture

CrazyisCreeps commented 4 years ago

I'd also love to see dynamically applied kits return, where you could give/take/lend kits when a dynamic filter was met. Currently with <apply kit="x"/>, you can only apply a kit when a player enters a region, which has it's limitations.

Pablete1234 commented 4 years ago

Observing and participant filters reimplemented in #645

KingOfSquares commented 2 years ago

Kits(give/take/lend) implemented in #932 Portals: forwards, transit, reverse, observer implemented in #914 Match phase filters(Match-Started, Match-Running, Match-Finished) implemented in #689 Grounded filter implemented in #823 Score filter implemented in #698

Can the "Completed" filter be achieved with the GoalFilter?

Pablete1234 commented 2 years ago

Updated original comment to update both what @KingOfSquares as well as observing/participant filters (#645)

Pablete1234 commented 2 years ago

Updated original:

KingOfSquares commented 1 year ago

Lootables added #1044