Open RuedigerLP opened 4 years ago
Other module changes can be found at http://docs.oc.tc/modules/proto
Do we want to update the OP with these property changes and filters?
All missing modules have been removed from the documentation (https://github.com/Electroid/PGM/commit/c92db582298f0dd61e794d67c8a68a74871aa113 and https://github.com/Electroid/PGM/commit/c2e57c841472fecb416cc186c80131ec44d0343a). I'll revert the commit once they are back
There's no support for the game
attribute of <map>
(for example <map game="Water Drop">
). It allowed a custom title to be set for the match's gamemode.
Not a huge thing, ik, but it's one of those nice little things that made a map look a little better.
I'd also love to see dynamically applied kits return, where you could give/take/lend kits when a dynamic filter was met. Currently with <apply kit="x"/>
, you can only apply a kit when a player enters a region, which has it's limitations.
Observing and participant filters reimplemented in #645
Kits(give/take/lend) implemented in #932 Portals: forwards, transit, reverse, observer implemented in #914 Match phase filters(Match-Started, Match-Running, Match-Finished) implemented in #689 Grounded filter implemented in #823 Score filter implemented in #698
Can the "Completed" filter be achieved with the GoalFilter
?
Updated original comment to update both what @KingOfSquares as well as observing/participant filters (#645)
Updated original:
Lootables added #1044