Open RuedigerLP opened 3 years ago
For those who can't remember this, this wasn't an OCN thing but something added during the Stratus era.
Small note, the beacon
is not actually a vanilla beacon beam, but the beams that are used for flags.
Syntax was something like:
<beacons>
<beacon location="x,y,z"> <!-- using defaults for everything else -->
<beacon color="white" location="x,y,z" particle-count="40" visibility-filter="always">
</beacons>
Only location was required, everything else is optional and defaults to the numbers in that example
A nice new addition could also be a length and a vector option or maybe instead a list of two or more points for curves etc..
A nice new addition could also be a length and a vector option or maybe instead a list of two or more points for curves etc..
The particles currently used for the flag beams are falling block cracks so any other shape than a straight line would look odd.
A nice new addition could also be a length and a vector option or maybe instead a list of two or more points for curves etc..
The particles currently used for the flag beams are falling block cracks so any other shape than a straight line would look odd.
The shape is actually not a line, but an oval, it could be made so the defining vector can be configured
The default flag oval is a 0.15, 24, 0.15, meaning it's a ball of size 0.3 x 48 x 0.3 that spawns the particles in, but this is a very "lose" interpretation and in reality the actual tallness ends up being up to 96 blocks instead of 48, it's not a very exact measurement
In 1.12 pgm there was a feature that would allow particle beams like from flags to be defined in xml on their own.