PGMDev / PGM

The original PvP Game Manager for Minecraft
https://pgm.dev
GNU Affero General Public License v3.0
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Ideas for Flags #930

Open RuedigerLP opened 2 years ago

RuedigerLP commented 2 years ago

Transfer function and filter: a filter that controls to whom a flag can be transfered by right/left clicking (punching) the other player / maybe also a way to steal the flag by punchning the flag carrier / a cooldown when the flag can be transfered again Locked attribute for flags to make them non-removable Ability to force drop flags

KingOfSquares commented 2 years ago

While I think this sounds cool, it sounds like giving mapmakers powers like this will only increase possible confusion. How do you easily signal that this is/is not a possibility without depending on the mapmaker to properly inform the players?

RuedigerLP commented 2 years ago

In context from the gamemode since it would probably be mostly used for arcadey maps.

RuedigerLP commented 1 year ago

Maybe allowing carrying multiple flags would be a nice feature.

Pablete1234 commented 1 year ago

That's one that won't fly with a "maybe". If you have a very specific use case of a real map you want to make to use that feature, you'll have to justify it. Assumption of only being able to carry one flag is big, getting rid of that requires rethinking design of several features, like how flags drop or deciding under what conditions carrying multiple flags should be allowed, if it is to be added it won't be because "maybe it would be cool but we have no use for it yet".

TommyHillfigger commented 5 days ago

I think being able to transfer a flag either by entity attack or projectile would be a very nice feature

for example with the new damage actions we have cooked up a flag football map (in progress) where you can "throw" the flag (banner as helmet) to your teammate or enemy by shooting an arrow at them which removes your carrier kit and transfers it to the shot player. This gives an extra, tactical and fun dimension to bigger flag football maps, but there are downsides to emulating flags:

suggestion for feature: able to choose if you want transfer by entity attack, projectile or both able to transfer flag to enemy