PH251 / evolutionchamber

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Efficiency improvement: option to continue on waypoint not met #211

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
The easiest way to explain this is with an example

Test 1:
waypoint - 120:00
Zerglings - 10
Melee +1
Run, Clock how long it takes to get < 6 minutes

Test 2:
Waypoint - 6:00
Zerglings - 10
Melee +1
Run, Clock how long it takes to get < 6 minutes

Hypothesis:
If it reaches a successful build it bases off that and modifies it rather than 
starting over from scratch

It seems efficiency could be greatly improved by providing an option to 
continue on a failed waypoint (possibly only until the waypoint is met / up to 
a specified time) to assist in establishing a starting point to improve, and 
possibly having failed waypoints increase the mutation rate?

Original issue reported on code.google.com by rudd...@gmail.com on 16 Jul 2011 at 3:07

GoogleCodeExporter commented 8 years ago
P.S.  How do I set the type?  These are actually enhancements not defects.

Original comment by rudd...@gmail.com on 16 Jul 2011 at 3:07

GoogleCodeExporter commented 8 years ago

Original comment by netpr...@gmail.com on 17 Jul 2011 at 8:02