Added a HubWorld.
Added a class to store player progress.
Lighting in the HubWorld responds based on how far a player has progressed in the game.
BUG: Upon playing the HubWorld scene for the first time, lighting is not dynamic because the logic that controls it is done in the OnSceneLoad method in the Game Controller.
WORKAROUND: Have player walk to a red door in the scene to reload it (the scene loops back to itself)
FIX: Need a new branch to make a light controller instead of relying on the OnSceneLoad method.
Added a HubWorld. Added a class to store player progress. Lighting in the HubWorld responds based on how far a player has progressed in the game.
BUG: Upon playing the HubWorld scene for the first time, lighting is not dynamic because the logic that controls it is done in the OnSceneLoad method in the Game Controller.
WORKAROUND: Have player walk to a red door in the scene to reload it (the scene loops back to itself) FIX: Need a new branch to make a light controller instead of relying on the OnSceneLoad method.