Open haolei523 opened 10 months ago
run_radar2lidar.cpp: glVertex3d(x, y, z); glVertex3d(x, y, z + 2.5); Why does radar data add 2.5 to the z-axis?
glVertex3d(x, y, z);
glVertex3d(x, y, z + 2.5);
run_radar2lidar.cpp:
glVertex3d(x, y, z);
glVertex3d(x, y, z + 2.5);
Why does radar data add 2.5 to the z-axis?