I propose the implementation of a MIDI import feature to enhance the Edda. This feature would enable the import of song timing, notes, or both into either an existing or a new project.
The rationale behind this feature is to leverage the wealth of data contained in MIDI files, potentially expediting the level development process.
Proposed Functionality:
Identify MIDI files for importation.
Choose whether to import timing, notes, or both.
Implement the selected data into the current Edda Map Editor project.
Benefits:
Diversity in Tracks: Currently, custom tracks in Ragnarock with frequent changes in BPM (beats per minute) and beat divisions are scarce, likely due to the time-consuming nature of programming these aspects in the Edda Map Editor. Enabling MIDI import could increase the availability of these complex tracks, enhancing the game's appeal.
Time Efficiency: The current process for creating tracks with dynamic BPM and beat divisions in the Edda Map Editor can be quite challenging and time-consuming. With the MIDI import feature, we can make this process faster and more efficient, encouraging the creation of more diverse tracks for Ragnarock.
User Engagement: An easier and quicker creation process in the Edda Map Editor could encourage more users to create and share their unique tracks for Ragnarock. This would lead to a more varied and rich gaming experience for all players.
I believe this feature would be a game-changer for Ragnarock level creation, making the most of the existing MIDI data available to us to enhance the game.
Could be incorporated into existing import function, which is only used for StepMania simfiles currently.
A separate OGG Vorbis file will still need to be provided outside of MIDI for the actual audio.
I propose the implementation of a MIDI import feature to enhance the Edda. This feature would enable the import of song timing, notes, or both into either an existing or a new project.
The rationale behind this feature is to leverage the wealth of data contained in MIDI files, potentially expediting the level development process.
Proposed Functionality:
Benefits:
Diversity in Tracks: Currently, custom tracks in Ragnarock with frequent changes in BPM (beats per minute) and beat divisions are scarce, likely due to the time-consuming nature of programming these aspects in the Edda Map Editor. Enabling MIDI import could increase the availability of these complex tracks, enhancing the game's appeal.
Time Efficiency: The current process for creating tracks with dynamic BPM and beat divisions in the Edda Map Editor can be quite challenging and time-consuming. With the MIDI import feature, we can make this process faster and more efficient, encouraging the creation of more diverse tracks for Ragnarock.
User Engagement: An easier and quicker creation process in the Edda Map Editor could encourage more users to create and share their unique tracks for Ragnarock. This would lead to a more varied and rich gaming experience for all players.
I believe this feature would be a game-changer for Ragnarock level creation, making the most of the existing MIDI data available to us to enhance the game.